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  • Veracity's Avatar
    02-20-2019, 04:21 PM
    I have considered allowing configured moods. As a workaround for now, have you considered a KingLiberated script? I have one which...
    411 replies | 52148 view(s)
  • Veracity's Avatar
    02-14-2019, 05:30 AM
    Veracity replied to a thread Spacegate in Turn-Burning Scripts
    My fourth primitive alien trophy: > vsg status Visiting the Spacegate Terminal Planet Name: Gamma Mexicanus III (difficulty = 0) Coordinates:...
    101 replies | 7061 view(s)
  • Veracity's Avatar
    02-10-2019, 06:19 AM
    Veracity replied to a thread Spacegate in Turn-Burning Scripts
    This looks like a super promising planet to visit repeatedly. Discovered it by visiting a random planet. Hostile anomalous plants AND hostile...
    101 replies | 7061 view(s)
  • Veracity's Avatar
    02-05-2019, 08:57 PM
    Note that we automatically sort stores with limits to the BOTTOM of all stores at that price. If you simply buy from the stores in the order they are...
    2 replies | 97 view(s)
  • Veracity's Avatar
    02-02-2019, 10:38 PM
    Veracity replied to a thread Weird snakes in Scripting Discussion
    Revision 19089
    6 replies | 259 view(s)
  • Veracity's Avatar
    02-02-2019, 10:36 PM
    Veracity replied to a thread Weird snakes in Scripting Discussion
    Yeah. When I make that change, your example does this: > ashq foreach mm in $monsters if (contains_text(mm.attributes,"SNAKE")) print(mm); ...
    6 replies | 259 view(s)
  • Veracity's Avatar
    02-02-2019, 10:25 PM
    Veracity replied to a thread Weird snakes in Scripting Discussion
    type.allValues() does this for $monsters: case DataTypes.TYPE_MONSTER: this.addValues( list, MonsterDatabase.entrySet() );...
    6 replies | 259 view(s)
  • Veracity's Avatar
    02-02-2019, 10:07 PM
    Veracity replied to a thread Weird snakes in Scripting Discussion
    boolean seen; boolean duplicates; foreach mm in $monsters { if ( seen ) { print(mm); duplicates = true; } seen = true; }...
    6 replies | 259 view(s)
  • Veracity's Avatar
    02-02-2019, 05:45 PM
    Veracity replied to a thread Spacegate in Turn-Burning Scripts
    Revision 174 does this: - Fixes issue of shinies from step 2 of the quests not being recorded (simply needed to add the three choice adventures to...
    101 replies | 7061 view(s)
  • Veracity's Avatar
    01-27-2019, 05:14 AM
    Veracity replied to a thread Spacegate in Turn-Burning Scripts
    My third trophy, using command "unvisited detected trophy, detected ruins". In other words, I am visiting planets from the spreadsheet I have not...
    101 replies | 7061 view(s)
  • Veracity's Avatar
    01-26-2019, 05:31 PM
    Veracity replied to a thread Spacegate in Turn-Burning Scripts
    I load the "expected" planet data from the spreadsheet data, for a known planet. I visit the terminal and correct the planet data as needed. For...
    101 replies | 7061 view(s)
  • Veracity's Avatar
    01-26-2019, 04:34 PM
    Veracity replied to a thread Spacegate in Turn-Burning Scripts
    Interesting. > vsg status Visiting the Spacegate Terminal Planet Name: Iota Bubblicius XI (difficulty = 25) Coordinates: ZPZLMNF The...
    101 replies | 7061 view(s)
  • Veracity's Avatar
    01-24-2019, 04:01 AM
    set_property() uses an internal version of the "set" command which bypasses some of the overhead (the actual command line parsing, for example) -...
    31 replies | 919 view(s)
  • Veracity's Avatar
    01-24-2019, 02:54 AM
    Shouldn't. The only properties which are NOT "user editable" are: saveState* externalEditor preferredWebBrowser You cannot use the "set" CLI...
    31 replies | 919 view(s)
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About Veracity

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Date of Birth
September 23
About Veracity
Location:
The Unseelie Court
Interests:
Medieval Studies, Neopaganism
Occupation:
Computer Programmer

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Ph'nglui mglw'nafh Cthulhu
R'lyeh wgah-nagl fhtagn.

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