This script shows your current turncount in the charpane. If you click on that line, several modifiers show up below that (your +items, +meat, and a few others). Any modifier that's 0 is not displayed. The script checks for whether or not you have a compact charpane.
I think that the script should eventually include more modifiers. However, I know that different people care about different stuff, so I feel that it should be configurable. What would be the best way to do that? I could have 30 or so boolean variables probably, but I'm wondering if there's a better way before I dive into it. (Actually, since I've defined everything inside of functions rather than top-level following that stickied thread's advice, I might have to solve some scope issues with that approach. Or maybe I shouldn't be worrying about that and just start defining stuff as top-level variables.)
I think that the script should eventually include more modifiers. However, I know that different people care about different stuff, so I feel that it should be configurable. What would be the best way to do that? I could have 30 or so boolean variables probably, but I'm wondering if there's a better way before I dive into it. (Actually, since I've defined everything inside of functions rather than top-level following that stickied thread's advice, I might have to solve some scope issues with that approach. Or maybe I shouldn't be worrying about that and just start defining stuff as top-level variables.)
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