Bug - Fixed Navel ring runaway success chance in relay browser can be over 100%

Atheist Nutter

New member
The first and second runaways display as 120% and 110% chance of being free. The problem is in FightRequest.java, L4320-4321 (as of r8307).
 
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Bale

Minion
Does that really matter? It has the benefit of explicating how many more runaways you'll have before it drops below 100%.
 

Veracity

Developer
Staff member
That was my initial reaction, too, but I'm not sure how somebody would use that info, anyway; I don't imagine anybody thinks "I want to run away from this monster and it is free, but if I do, my NEXT one might not be free, so I won't." Considering that I can only use my navel ring in aftercore, I don't ever use it for free runaways.

Revision 8309 should peg the success percent at 100.
 
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