Bug - Fixed WORMRIDE disables autoattack

Once again, I am not sure if this is a bug or not. I have kind of noticed this for a while, with other automated script things, but I know I can replicate this 'bug'. I have Pickpocket set as autoattack, and go through combats normally. I clicked on the wormride button to activate the Pyramid, and it runs fine. The next combat, however, starts with autoattack disabled. Am I missing something? A setting? I am not facing a boss, so it is not 'protecting' me. Thoughts?
 
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lostcalpolydude

Developer
Staff member
If you use any item that could start a combat (drum machine, spooky putty monster, other stuff), mafia turns off auto-attack. There's no way to disable this behavior.
 
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