jasonharper
Developer
This script will collect parts for scarehobos, using phials (I intend to eventually make versions that use elemental cookbooks or Flavour of Magic). Unlike the script previously posted, this one actually visits Richard to determine which part is needed most (ties are broken randomly), and chooses the appropriate phial, or no phial if skins are needed. Richard is revisited after each phial is used up, so the script should work reasonably well even if there are other players active in Town Square.
Requirements: access to Hobopolis Town Square (obviously), and a combat action or CCS that will reliably overkill hobos. (The script will automatically abort if you ever accidentally get a hobo nickel.) You should set the choice adventure options to ignore the Marketplace and Tent, or use a bit of +combat to keep those adventures from appearing in the first place.
The script takes one parameter, which is the number of adventures you want to spend. Entering zero, or leaving this blank, will use all of your available adventures.
Note that the script does NOT actually make the scarehobos. (Optimal use of the Tent requires scarehobos to be carefully deployed, which is far beyond the scope of this script.) Just keep Richard's Redoubt open in the relay browser, and click "What can I do to help?" to refresh it when you want to make more.
If you already have an elemental effect (perhaps left over from a previous run of the script), it will use up the remaining turns (even if that produces a kind of part that isn't the most needed one) rather than using a SGEEA. I could probably be convinced that this isn't the most desirable behavior.
The script will abort if it looks like you've got enough parts to finish off the remaining hobos, but this is inherently inexact. After making all of the scarehobos you can, you may (or may not) be able to run the script again to collect more parts. I wouldn't be surprised if the last few hobos require manual adventuring - this aspect of the script hasn't been tested yet.
Disclaimer: use this script at your own risk. I refuse to accept responsibility if it ruins your hamster run.
Requirements: access to Hobopolis Town Square (obviously), and a combat action or CCS that will reliably overkill hobos. (The script will automatically abort if you ever accidentally get a hobo nickel.) You should set the choice adventure options to ignore the Marketplace and Tent, or use a bit of +combat to keep those adventures from appearing in the first place.
The script takes one parameter, which is the number of adventures you want to spend. Entering zero, or leaving this blank, will use all of your available adventures.
Note that the script does NOT actually make the scarehobos. (Optimal use of the Tent requires scarehobos to be carefully deployed, which is far beyond the scope of this script.) Just keep Richard's Redoubt open in the relay browser, and click "What can I do to help?" to refresh it when you want to make more.
If you already have an elemental effect (perhaps left over from a previous run of the script), it will use up the remaining turns (even if that produces a kind of part that isn't the most needed one) rather than using a SGEEA. I could probably be convinced that this isn't the most desirable behavior.
The script will abort if it looks like you've got enough parts to finish off the remaining hobos, but this is inherently inexact. After making all of the scarehobos you can, you may (or may not) be able to run the script again to collect more parts. I wouldn't be surprised if the last few hobos require manual adventuring - this aspect of the script hasn't been tested yet.
Disclaimer: use this script at your own risk. I refuse to accept responsibility if it ruins your hamster run.