bumcheekcity
Active member
Code:
cli_execute("set conditions something");
adventure(my_adventures(), $location[the first place]);
adventure(my_adventures(), $location[the second place]);
I would expect the above code to adventure in [the first place] until the conditions are satisfied, and then in [the second place] when said conditions are met.
I have breakable equipment set to "equip previous" and I have a sugar shirt on. When the sugar shirt breaks, it tries to equip my previous, sees that I have no other shirts, stops adventuring in [the first place] and starts in [the second place]. I haven't confirmed what happens yet when I DO actually have another shirt to equip.
This strikes me as the behaviour I would not expect, but could well be a feature. Either way, is it possible to get behaviour that will continue adventuring in [the first place], regardless of what shirt I equip after my sugar shirt breaks (including if I don't have another shirt to equip)?