Do we do this already? I see nothing in the code.
There are now multiple ways to force the next adventure to be an NC, if possible:
1) Clara's bell
2) Pill Keeper - Sneakisol
3) Jurassic Parka - Spikolodon - Launch spikolodon spikes
4) Others?
#1 and #3 are daily limited - and we track with _claraBellUsed and _spikolodonSpikedUses - but how can a program know that the forced-NC is imminent?
I guess that have just having used the item or skill, it has to just remember it and track it itself.
Might be more accurate if KoLmafia had its own property.
Especially if it persists over rollover - true for Sneakisol and Clara's bell, at least - especially since the effects do not stack and you don't want to waste another item if it is already active.
If you Adventure and DON'T get an NC, is the charge lost?
There are now multiple ways to force the next adventure to be an NC, if possible:
1) Clara's bell
2) Pill Keeper - Sneakisol
3) Jurassic Parka - Spikolodon - Launch spikolodon spikes
4) Others?
#1 and #3 are daily limited - and we track with _claraBellUsed and _spikolodonSpikedUses - but how can a program know that the forced-NC is imminent?
I guess that have just having used the item or skill, it has to just remember it and track it itself.
Might be more accurate if KoLmafia had its own property.
Especially if it persists over rollover - true for Sneakisol and Clara's bell, at least - especially since the effects do not stack and you don't want to waste another item if it is already active.
If you Adventure and DON'T get an NC, is the charge lost?