As a scripter, I want to know when a user loses a combat that my script started since it is a failure state. This information can be parsed from the result of run_combat() but is not available from adv1(), which is what I and many other scripters use to automate adventuring. Losing a combat can be somewhat tracked using the number of turns of Beaten Up but this is unreliable since Beaten Up has several sources and automatic removal methods. Therefore, I would like to kindly request that some form of combat loss tracking be added to mafia, perhaps as a preference such as _lastCombatLost.