bordemstirs
Member
When I start my script with a dance card counter already active, it gives me this error:
Then it proceeds to do one adventure... then it halts.
If the dance card counter becomes active during the execution of the script (which it does frequently) it continues to work undisturbed. The script is very basic and only has 1 call to adventure() in it, so I can't seem to figure this out.
Code:
> call scripts\ballroom.ash
Visit to Manor2: Haunted Ballroom in progress...
Validating adventure sequence...
No location selected.
If the dance card counter becomes active during the execution of the script (which it does frequently) it continues to work undisturbed. The script is very basic and only has 1 call to adventure() in it, so I can't seem to figure this out.