Using
Previous message in spoiler, I misunderstood and thought a bug was intended behavior.
As such, changed this to a bug report instead of a feature report.
mus experience percent
attempts to buff your muscle, and is not the same thing as muscle experience percent
Previous message in spoiler, I misunderstood and thought a bug was intended behavior.
As such, changed this to a bug report instead of a feature report.
There are a few cases where you might want to have an experience percentage multiplier applied, instead of flat exp / ML being included.
Example being choices/non-combats, the experience given from them takes the percentages into account for the vast majority, but not the ML or +3 stat modifiers.
If I obey maximizer, my gains will always be less.
Another is glitch season reward, or family of kobolds. The experience percentages are again, better than the flat exp/ml.
Of course, you can work around this by applying some magic numbers that negate ML. Though I'm not sure if you can negate the flat experience gains. And I don't think maximizer will ever recommend +5% experience over +5 experience, even when I plan to fight a glitch season reward at level 1.
I think this is only really noticable in the situations where you're normally "outclassed" in a fight, or the non-combats.
As a side-note I think the maximizer should also be probably looking at current location for exp calculations, using the average level of the monster or something. But that's different.
Example being choices/non-combats, the experience given from them takes the percentages into account for the vast majority, but not the ML or +3 stat modifiers.
If I obey maximizer, my gains will always be less.
Another is glitch season reward, or family of kobolds. The experience percentages are again, better than the flat exp/ml.
Of course, you can work around this by applying some magic numbers that negate ML. Though I'm not sure if you can negate the flat experience gains. And I don't think maximizer will ever recommend +5% experience over +5 experience, even when I plan to fight a glitch season reward at level 1.
I think this is only really noticable in the situations where you're normally "outclassed" in a fight, or the non-combats.
As a side-note I think the maximizer should also be probably looking at current location for exp calculations, using the average level of the monster or something. But that's different.
Last edited: