Smelltastic
Member
This is very strange & might not be reproducible, but I'm going to give all the information I can.
On one of my characters, with liver of steel & after breaking the prism, equipping anything in either my Weapon or Off-hand slot seems to suddenly reduce my max drunkenness by 5 within Mafia, down to to 14. If my current drunk is at 19, this means it refuses to adventure or do anything, believing I'm overdrunk. It's just Mafia that believes that; KoL itself is still fine, showing 19/19 drunkenness in the character pane.
I think what's happening is it's removing the Liver of Steel effect, but if I check with have_skill(), it does still recognize that I have it. At one point I tried messing with Liver's effect in modifiers.txt, changing it to +10 to offset the 5 point drop; when I did it went to 24 as expected, but then still dropped to 14 when I equipped something, implying it removed that specific effect for whatever reason.
It's been happening since around late February, across various mafia versions (currently 27935). It first happened after breaking the prism following a wereprofessor run I started when that was released. I haven't run another wereprof run since then. I've done a bunch of other types (gelnoob mostly) of runs since though.
I've only noticed it on this one character, only after breaking the prism. If I remove my weapon and off-hand I'm able to adventure again, as soon as I equip anything in either slot, I can't again due to appearing overdrunk. I'm wondering if it's something stored in this character's settings, but I don't know what to look for that could possibly cause this.
This is really all the info I have to go on right now, because honestly it's kind of baffling & I don't know what else to look for. If there are no other ideas on the cause I'll probably just try doing another wereprof run to see if that clears it up.
On one of my characters, with liver of steel & after breaking the prism, equipping anything in either my Weapon or Off-hand slot seems to suddenly reduce my max drunkenness by 5 within Mafia, down to to 14. If my current drunk is at 19, this means it refuses to adventure or do anything, believing I'm overdrunk. It's just Mafia that believes that; KoL itself is still fine, showing 19/19 drunkenness in the character pane.
I think what's happening is it's removing the Liver of Steel effect, but if I check with have_skill(), it does still recognize that I have it. At one point I tried messing with Liver's effect in modifiers.txt, changing it to +10 to offset the 5 point drop; when I did it went to 24 as expected, but then still dropped to 14 when I equipped something, implying it removed that specific effect for whatever reason.
It's been happening since around late February, across various mafia versions (currently 27935). It first happened after breaking the prism following a wereprofessor run I started when that was released. I haven't run another wereprof run since then. I've done a bunch of other types (gelnoob mostly) of runs since though.
I've only noticed it on this one character, only after breaking the prism. If I remove my weapon and off-hand I'm able to adventure again, as soon as I equip anything in either slot, I can't again due to appearing overdrunk. I'm wondering if it's something stored in this character's settings, but I don't know what to look for that could possibly cause this.
This is really all the info I have to go on right now, because honestly it's kind of baffling & I don't know what else to look for. If there are no other ideas on the cause I'll probably just try doing another wereprof run to see if that clears it up.