digitrev
Member
First off, I'd like to point out that I'm not even sure if this is a bug or not. I'm just putting that in the field since it's not really a feature request (yet)
So I've been delving into farm.ash to make some improvements (namely handle things like banished monsters and available banishes), and in the process I discovered that the Hidden City relocation options aren't fully handled in the get_monsters and appearance_rate functions.
Now, I can probably work around this by adding new entries to the map and zeroing out others where appropriate (by using the relocatePygmy* preferences), but I was wondering if this should be handled internally.
So I've been delving into farm.ash to make some improvements (namely handle things like banished monsters and available banishes), and in the process I discovered that the Hidden City relocation options aren't fully handled in the get_monsters and appearance_rate functions.
Code:
> ash appearance_rates($location[The Hidden Park])
Returned: aggregate float [monster]
boaraffe => 25.0
none => -1.0
pygmy assault squad => 25.0
pygmy blowgunner => 25.0
pygmy witch lawyer => 25.0
Now, I can probably work around this by adding new entries to the map and zeroing out others where appropriate (by using the relocatePygmy* preferences), but I was wondering if this should be handled internally.
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