Bug - Fixed Disobedient choice adventure "Between a Rock and Some Other Rocks"

Bale

Minion
(KoLmafia v15.0 r10576)

Okay, maybe I'm just very confused about this so please help me out if this is not actually a bug. First some background. I'm in Boris run opening the goatlet and I encounter choice adventure 162 AKA "Between a Rock and Some Other Rocks." In a Boris run there are three choices instead of only two choices since Boris hated rocks and cannot use a pickaxe.

Now the problem. I have previously set choiceAdventure162 = 3, however mafia insists that it is set to choice adventure 2. I only noticed this because I'm testing the choices for my newLife script. I suppose this honestly only matters to people who like to script automation so it doesn't trouble me personally, however I'm really weirded out by this. I'm trying to set the choice adventure, but mafia refuses to acknowledged the value of choiceAdventure162. I've tried setting it to 1 or 3, but it always chooses 2 even though get choiceAdventure162 shows that I have properly changed its setting. I thought that maybe the Boris version wasn't the same choice adventure so I checked the html:

Code:
<Center><centeR><table  width=95%  cellspacing=0 cellpadding=0><tr><td style="color: white;" align=center bgcolor=blue><b>Between a Rock and Some Other Rocks</b></td></tr><tr><td style="padding: 5px; border: 1px solid blue;"><center><table><tr><td><center><img src="http://images.kingdomofloathing.com/adventureimages/rockpile.gif" width=100 height=100></center><p>As you approach the Goatlet, your path is blocked by a huge pile of rocks -- there must've been some kind of rockslide from further up the mountain.  The 7-Foot Dwarves are busily clearing the rocks away, but they're not making a whole lot of progress.
<p>
You're not going to be able to get to where the goats are with this pile of rocks in the way.  What would you like to do?<center><form name=choiceform1 action=choice.php method=post><input type=hidden name=pwd value='a1e3dbfb7415790b457f057028dfc0a1'><input type=hidden name=whichchoice value=162><input type=hidden name=option value=1><input class=button type=submit value="Help the miners clear the rocks away"><br><font size=-1>(Open Goatlet)</font></form><form name=choiceform2 action=choice.php method=post><input type=hidden name=pwd value='a1e3dbfb7415790b457f057028dfc0a1'><input type=hidden name=whichchoice value=162><input type=hidden name=option value=2><input class=button type=submit value="→ Screw these rocks, I'm gonna roll out"><br><font size=-1>(skip adventure)</font></form><form name=choiceform3 action=choice.php method=post><input type=hidden name=pwd value='a1e3dbfb7415790b457f057028dfc0a1'><input type=hidden name=whichchoice value=162><input type=hidden name=option value=3><input class=button type=submit value="Beat up the rocks.  Boris hated rocks."></form></center></td></tr></table></center></td></tr><tr><td height=4></td></tr></table></center></div></div></body><script src="/onfocus.js"></script></html>

Nope, the html verifies that it is still choice adventure 162. (Note where mafia put the → to indicate its choice.) Here's my setting:

Code:
> get choiceAdventure162

3

I'm gonna go beat up some rocks now, but hopefully someone will shed some light on this.
 

Bale

Minion
Took a look at the changes to 10577. Apparently mafia ignores the preference for that choice and simply does the obviously intelligent thing. I guess I'll pull that out of newLife. Thanks!
 

Veracity

Developer
Staff member
Well, if you have the preference specifically set to ignore, we'll accept that. I can just see the bug report: "I told KoLmafia to NOT open the goatlet, but when I automated my turns, it went and did it anyway."

If you have it set to "do it!", we'll equip the uniform, cast worldpunch, or just do it in Axecore.
 

Bale

Minion
The right thing to do is pretty darn obvious so I cannot imagine anyone complaining about the way mafia handles it now. Of course there are always jerkwads that will complain about anything, but their opinion is worth less than what I them paid for it.
 

slyz

Developer
Having a zone where you can get a guaranteed superlikely choice adventure that you can exit without using a turn can have its uses for spading certain things. Don't ask me what, though :)
 
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