Burn It To The Ground - Debugging Sanity

Raven434

Member
I had some unexpected time on Friday to debug some weird script errors and decided in the end, it might just be better to nuke the SVN and .svn directories, ensure no duplicate copies of my key .ash scripts were anywhere to be found and re-download all the scripts.

I was having problems with SmartStasis and Farm and a few others.

Scorched Earth worked wonders. :)

My 'toons are happy again.

Notes:

Nuke ~/SVN directory
Nuke ~/.svn directory
Code:
svn checkout https://svn.code.sf.net/p/therazekolmafia/eatdrink/code/ ; svn checkout https://svn.code.sf.net/p/winterbay-mafia/farm/code/ ; svn checkout https://svn.code.sf.net/p/smartstasis/code ; svn checkout https://svn.code.sf.net/p/bestbetweenbattle/code ; svn checkout https://svn.code.sf.net/p/mafiarecovery/code/ ; svn checkout https://svn.code.sf.net/p/bumcheekascend/code/snapshot ; svn checkout https://svn.code.sf.net/p/bale/ocd/code/ ; svn checkout https://svn.code.sf.net/p/bale/counterchecker/code/
Ascender Specific:
Code:
svn checkout https://svn.code.sf.net/p/bale/new-life/code
OCW? Won't know until the next run, but I thought it was pulled with some of Zarqon's other scripts...???

Modify aliases! Validate invocation directories and options for scripts.
 
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