[B]effect [int] item_effect;[/B]
item_effect [0] = $effect[Slippery Oiliness];
item_effect [1] = $effect[Pronounced Potency];
item_effect [2] = $effect[Engorged Weapon];
item_effect [3] = $effect[Deadly Flashing Blade];
item_effect [4] = $effect[Chalky Hand];
item_effect [5] = $effect[Gr8tness];
item_effect [6] = $effect[Phorcefullness];
item_effect [7] = $effect[Puissant Pressure];
item_effect [8] = $effect[Tomato Power];
item_effect [9] = $effect[Incredibly Hulking];
item_effect [10] = $effect[Flamingly Floral];
item_effect [11] = $effect[Chauve-Souris Merde Fou];
item_effect [12] = $effect[Bloody Bloody Bloody!];
item_effect [13] = $effect[Permafrosty];
item_effect [14] = $effect[Cuts Like a Buttered Knife];
item [int] item_to_use;
item_to_use [0] = $item[oil of slipperiness];
item_to_use [1] = $item[potion of potency];
item_to_use [2] = $item[meleegra pills];
item_to_use [3] = $item[adder bladder];
item_to_use [4] = $item[handful of hand chalk];
item_to_use [5] = $item[potion of temporary gr8tness];
item_to_use [6] = $item[philter of phorce];
item_to_use [7] = $item[pressurized potion of puissance];
item_to_use [8] = $item[tomato juice of powerful power];
item_to_use [9] = $item[ferrigno's elixir of power];
item_to_use [10] = $item[fire flower];
item_to_use [11] = $item[eau de guaneau];
item_to_use [12] = $item[fake blood];
item_to_use [13] = $item[freezerburned ice cube];
item_to_use [14] = $item[bag of lard];
void main()
{
outfit( "eyeball" );
cli_execute( "unequip weapon" );
if(current_mcd( )!=0)
{
change_mcd(0);
}
if( have_effect( $effect[Ur-Kel's Aria of Annoyance] ) > 0 )
{
cli_execute("uneffect Ur-Kel's Aria of Annoyance");
}
use_familiar( $familiar[baby gravy fairy] );
if( familiar_equipped_equipment( $familiar[baby gravy fairy] ) != $item[eye-pod] )
{
equip( $item[eye-pod] );
}
[B]foreach i in item_effect[/B]
{
print( "Checking for " + item_effect[i] + " ..." , "green" );
if( have_effect( item_effect[i] ) == 0 )
{
print( "You do not have " + item_effect[i] + "." , "red" );
print( "Checking if you have " + item_to_use[i] , "green" );
if( item_amount( item_to_use[i] ) == 0 )
{
print( "You do not have " + item_to_use[i] , "red" );
buy( 1 , item_to_use[i] );
}
else
{
print( "You have " + item_to_use[i] , "blue" );
}
use( 1 , item_to_use[i] );
}
else
{
print( "You have the effect " + item_effect[i] , "blue" );
}
}
cli_execute( "restore HP" );
print( "Expected Damage: " + numeric_modifier( "Weapon Damage" ) );
print( "Hot Damage: " + numeric_modifier( "Hot Damage" ) );
print( "Cold Damage: " + numeric_modifier( "Cold Damage" ) );
print( "Sleaze Damage: " + numeric_modifier( "Sleaze Damage" ) );
print( "Spooky Damage: " + numeric_modifier( "Spooky Damage" ) );
print( "Stench Damage: " + numeric_modifier( "Stench Damage" ) );
print( "Finished preparing for Mother Slime. Time to kick some ass!" , "blue" );
}