I'm trying to script out the Jungle quest, and I'm hitting an annoying roadblock.
Since some of the choice adventures are dynamic, it's making it difficult to get the right result.
For example, if I wanted to get the semicircle from the Catacombs dead end, I would have to first examine the box, and then smash it open.
Before examining, the option to actually smash the chest doesn't appear. It would be mapped to the "leave City" option. Nor does it cause the examine option to disappear, meaning if I left "ChoiceAdventure384=2" I would loop.
I'm wondering if there's anyway to be able to interrupt the handling of a choice adventure, so I can switch the value before it gets looped. I have one method in mind (brute forcing the choices), but I'm wondering if there's a somewhat more elegant answer.
Since some of the choice adventures are dynamic, it's making it difficult to get the right result.
For example, if I wanted to get the semicircle from the Catacombs dead end, I would have to first examine the box, and then smash it open.
Before examining, the option to actually smash the chest doesn't appear. It would be mapped to the "leave City" option. Nor does it cause the examine option to disappear, meaning if I left "ChoiceAdventure384=2" I would loop.
I'm wondering if there's anyway to be able to interrupt the handling of a choice adventure, so I can switch the value before it gets looped. I have one method in mind (brute forcing the choices), but I'm wondering if there's a somewhat more elegant answer.
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