finaltidus
New member
So I recently started to do some scripting and I have a few random questions from things I have run into:
How do I actually make and use a daily variable? Right now I am just using static {stuff} but that resets on a new session.
Is it more or less efficient to use a script to upkeep buffs (like, if have effect < 1, use x item) or a mood, or does it not matter at all? I am just using a pre adv. script at the moment.
When storing an array with multiple bits of data I am using this: itemList[$item[Knob Goblin nasal spray]][10][30.0] = 0; Is this fine to do or are their more effective ways to do this? I have just been using it this way because it was the first thing I found out about.
When I am using cli_execute("synthesize greed"); in a script is their anyway that I can make it prefer specific items? I want to use all my sugar breakables (other than sugar shield) from my robortender first.
Thanks for any help you have. (Also I had no idea I made an acct here before until I just tried to make one today, neat.)
How do I actually make and use a daily variable? Right now I am just using static {stuff} but that resets on a new session.
Is it more or less efficient to use a script to upkeep buffs (like, if have effect < 1, use x item) or a mood, or does it not matter at all? I am just using a pre adv. script at the moment.
When storing an array with multiple bits of data I am using this: itemList[$item[Knob Goblin nasal spray]][10][30.0] = 0; Is this fine to do or are their more effective ways to do this? I have just been using it this way because it was the first thing I found out about.
When I am using cli_execute("synthesize greed"); in a script is their anyway that I can make it prefer specific items? I want to use all my sugar breakables (other than sugar shield) from my robortender first.
Thanks for any help you have. (Also I had no idea I made an acct here before until I just tried to make one today, neat.)