Charles Haynes
Member
UpLevel find best location to level up
UpLevel 0.2
What is it?
A script to list the best places to adventure in order to get experience. This is an early release to get comments, it's not complete. Some possibly interesting features:
Note: Depends on zarqon's excellent zlib.ash and my log_lib.ash, pageCache.ash, predicate.ash, and canadv.ash make sure you install them first.
For Users
UpLevel will print the "best" 10 locations for you to get experience in. First it examines all possible locations to see how much experience you'd get in each, then sorts it in descending order and displays the locations and how much experience you'd get there. Red means you couldn't adventure in that location, blue means you could.
For Script Authors
Nothing really useful for script authors, but maybe someday I'll refactor it into a general purpose battle outcome predictor.
Issues
Doesn't handle non-combats.
Needs better battle outcome prediction logic, look at CCS, consider spell usage.
Change Log
0.1 2009/11/18 First posted
0.2 2009/11/20 Renamed to avoid confusion with dj_d's "LevelUp"
UpLevel 0.2
What is it?
A script to list the best places to adventure in order to get experience. This is an early release to get comments, it's not complete. Some possibly interesting features:
- Instead of depending on safe moxie, it relies on logic borrowed from Alhifar's slime.ash to predict how much damage you and the monster do, respectively, and so whether you can kill monsters that may not be completely "safe."
- It uses combat frequency and monster occurrence rates to scale how much XP you get from a location.
- It uses the actual triangular distribution of hit probability to predict if you or the monster will hit.
- It tries to correctly compute likelihood of critical hits.
Note: Depends on zarqon's excellent zlib.ash and my log_lib.ash, pageCache.ash, predicate.ash, and canadv.ash make sure you install them first.
For Users
UpLevel will print the "best" 10 locations for you to get experience in. First it examines all possible locations to see how much experience you'd get in each, then sorts it in descending order and displays the locations and how much experience you'd get there. Red means you couldn't adventure in that location, blue means you could.
For Script Authors
Nothing really useful for script authors, but maybe someday I'll refactor it into a general purpose battle outcome predictor.
Issues
Doesn't handle non-combats.
Needs better battle outcome prediction logic, look at CCS, consider spell usage.
Change Log
0.1 2009/11/18 First posted
0.2 2009/11/20 Renamed to avoid confusion with dj_d's "LevelUp"
Attachments
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