zarqon
Well-known member
[size=+1]Profit 1.1[/size]
What is it?
Profit simply tells you useful farming information about a given zone. Most importantly, it gives you a "meat per adventure" number, which is based on your current item and meat drop rates. It also tells you the most profitable monster in a zone.
Average expected item profit is calculated by taking the item's drop rate times the item's value. Nontradeable items are not included. You can change the use_autosell variable to true to use autosell value rather than mall price in this calculation, in which case any item with a positive autosell value is included.
Noncombats are all treated as being entirely profitless. This means that the number will be low for areas with profitable noncombats (such as the Treasury).
Bonus meat from the following familiars is averaged in: NPZR's, hobo monkeys, and Cocoabos. The script assumes that your CCS will take full advantage of these familiars.
Known Shortcomings
How to use it:
Changelog
9.01.09 - ver. 1.0 posted.
9.02.09 - ver. 1.1 changes: ignore shirts if you lack Torso. Account for familiar meat for NPZR's, hobo monkeys, and Cocoabos. Add flag for using autosell value rather than mall value.
What is it?
Profit simply tells you useful farming information about a given zone. Most importantly, it gives you a "meat per adventure" number, which is based on your current item and meat drop rates. It also tells you the most profitable monster in a zone.
Average expected item profit is calculated by taking the item's drop rate times the item's value. Nontradeable items are not included. You can change the use_autosell variable to true to use autosell value rather than mall price in this calculation, in which case any item with a positive autosell value is included.
Noncombats are all treated as being entirely profitless. This means that the number will be low for areas with profitable noncombats (such as the Treasury).
Bonus meat from the following familiars is averaged in: NPZR's, hobo monkeys, and Cocoabos. The script assumes that your CCS will take full advantage of these familiars.
Known Shortcomings
- This uses mafia's data, so in cases where drop rates are missing or inaccurate, the script will be too.
- Unfortunately, this also means that monsters that drop multiple identical items will always be treated as if they only drop one of that item. This means that the Goomba is seen as more profitable than the Blooper, because even though the white pixel is the most valuable pixel, the Goomba drops three unique items, whereas the Blooper appears to only drop one white pixel.
- Profit does not take into account pickpocketing or other means of increasing item drops while in combat.
How to use it:
- Download profit.ash to your scripts directory.
- Make sure you also have ZLib.
- Run the script either from the CLI ("call profit location") or from your scripts menu.
- Profit! Seriously.
- This script can also be imported. The central function returns a float (meat per adventure) which may be useful to other scripts.
Changelog
9.01.09 - ver. 1.0 posted.
9.02.09 - ver. 1.1 changes: ignore shirts if you lack Torso. Account for familiar meat for NPZR's, hobo monkeys, and Cocoabos. Add flag for using autosell value rather than mall value.
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