StormCrow42
Member
With a little effort, I've managed to combine the functionality of Bale's automatic semi-rare script with that of the Worm Wood visiting script by ankorite, antimarty, and Miser. This script will both automatically fetch the most valuable semi-rare for your fortune cookies (eating another cookie to keep your counters up to date) and automatically adventure in the Worm Wood when your absinthe counters expire. The script will now only fetch semi-rares when not in hardcore, unless specifically configured to do so.
Usage:
Supported items include all the Worm Wood specific items, plus "muscle", "moxie", and "mysticality".
You need all 3 attached scripts. "cookie-wormwood.ash" is the main script, "wormwood.ash" handles some wormwood logic and "cookie.ash" is Bale's valuable semi-rare gathering script. You should be able to replace it with later versions of the script, or adapt it to your own semi-rare strategies.
Version 1.0: Initial release
Version 1.1: Does 5-1 and 1 stat gains (set goal to, i.e. muscle51, or muscle1)
Version 2.0: Won't mangle your existing goals, won't get cookies in hardcore unless configured for it.
Version 2.1: Adventure in the Ballroom when your dance card expires
Version 2.21: Improved handling of choice adventures without resorting to adventure()
Version 3.0: Separated fortune cookie logic into imported script for easier upgrades.
Version 3.1: Upgraded to newer version of Bale's cookie script which changed the function name.
Version 3.2: Optionally (by default) use additional dance cards when your dance card counter expires.
Usage:
Code:
set counterScript = cookie-wormwood.ash
set wormwoodGoal = not-a-pipe
Supported items include all the Worm Wood specific items, plus "muscle", "moxie", and "mysticality".
You need all 3 attached scripts. "cookie-wormwood.ash" is the main script, "wormwood.ash" handles some wormwood logic and "cookie.ash" is Bale's valuable semi-rare gathering script. You should be able to replace it with later versions of the script, or adapt it to your own semi-rare strategies.
Version 1.0: Initial release
Version 1.1: Does 5-1 and 1 stat gains (set goal to, i.e. muscle51, or muscle1)
Version 2.0: Won't mangle your existing goals, won't get cookies in hardcore unless configured for it.
Version 2.1: Adventure in the Ballroom when your dance card expires
Version 2.21: Improved handling of choice adventures without resorting to adventure()
Version 3.0: Separated fortune cookie logic into imported script for easier upgrades.
Version 3.1: Upgraded to newer version of Bale's cookie script which changed the function name.
Version 3.2: Optionally (by default) use additional dance cards when your dance card counter expires.
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