Winterbay's Helpful Automatic Monsterbasher (WHAM)

Theraze

Active member
Because apparently it wanted to one-shot with point. You didn't give enough information as to why that's not an optimal choice.
 

Winterbay

Active member
The problem is really that point is a custom skill and should not be used. I have no idea why the code ignoring custom actions isn't working and it's really annoying.
 

Tarko

Member
could it be due to location?

I have been using the Boulder against Beefy Bodyguards a few turns prior and everything was peachy.
I used it in under other circumstances in other runs and everything was ok.

Wanted to YR in the Harem, and that's when it got triggered on a Madam.
I know this never happened before, but I cant recall if I ever faced Madam before a Girl (seems likely that I did).
 
Why is WHAM letting me get beaten up?

Code:
[450] Oil Peak
Encounter: oil baron
Round 0: chef_rannos loses initiative!
You lose 42 hit points
ATT: 164 (90.25% × (56.29), death in 2)
DEF: 154 (8.8% × 14.18 (25), win in 59)
HP: 138, Value: 476.01 μ, RES: 0 (-1) (0.5) (0.5) (0.5) (0.5)
WHAM: Monster HP is 138.0.
WHAM: Running SmartStasis
Profit per round: ActionProfitDamageOtherbase; Baby Bugged Bugbear (0μ)0μ--9.75% stun chance
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with Ravioli Shurikens.
Round 1: chef_rannos executes a macro!
Round 1: chef_rannos casts RAVIOLI SHURIKENS!
Round 2: oil baron takes 70 damage.
You lose 41 hit points
WHAM: Current monster HP is calculated to 68.0
ATT: 164 (90.25% × (56.29), death in 1)
DEF: 154 (8.8% × 14.18 (25), win in 29)
HP: 68, Value: 476.01 μ, RES: 0 (-1) (0.5) (0.5) (0.5) (0.5)
WHAM: Monster HP is 68.0.
WHAM: Running SmartStasis
Profit per round: ActionProfitDamageOtherbase; Baby Bugged Bugbear (0μ)0μ--9.75% stun chance
Custom action: skill 4014 (no stun)
Round 2: chef_rannos executes a macro!
Round 2: chef_rannos casts SAUCY SALVE!
KoLmafia thinks it is round 3 but KoL thinks it is round 2
You gain 13 hit points
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with Stream of Sauce.
Round 3: chef_rannos executes a macro!
Round 3: chef_rannos casts STREAM OF SAUCE!
KoLmafia thinks it is round 4 but KoL thinks it is round 3
Round 4: oil baron takes 44 damage.
You lose 11 hit points
You lose 43 hit points

Health fell below 0. Auto-abort triggered.

It's not trying to jiggle my November staff, silent squirt, entangle, etc. Instead it's thinking it's going to win fast, but it's not. It's not calculating the damage right, because the HP lines up with what the Monster Manual is telling me.

Also, I see this in another combat:
Code:
WHAM: Monster HP is 67.0.
WHAM: We are going to 1-shot with Stream of Sauce.
Round 3: chef_rannos executes a macro!
Round 3: chef_rannos casts STREAM OF SAUCE!
KoLmafia thinks it is round 4 but KoL thinks it is round 3
Round 4: oil baron takes 44 damage.
 

Winterbay

Active member
Go into a fight with a baron and run it with verbosity 11 (or 10) so we can see what WHAM thinks that SoS should damage the monster with.
 

Crowther

Active member
So, if there was no intrinsic spiciness and a hot spell was cast for 44 damage, then the damage could have been either 44 (hot) or 88 (cold) (+- something). So, WHAM would have predicted about 66 damage for a monster that had 68 HP. So this could be explained as another range vs average damage issue compounded by an unturned spell.

I have spiciness and I started running flavor of magic to make it easier for WHAM to predict the result of spells.
 
Last edited:
I was running Spirit of Garlic, and I have spiciness. I watched and it did cold damage like I expected, but I have no idea why WHAM chose to use such piddly spells against him.

I was using the staff of the november too, so had some decent other bonus spell damage.

I forgot to try it at 10 or 11, if I see it again though I'll try and remember.

I'm recovering from a bad cold and I'll be *&!@& when I ascended I accidentally didn't pick "BIG!" (which I wanted to get to the sea faster/easier) *AND* I accidentally put my pork elf goodies into my store instead of autoselling them (so started with no meat on the ascension). I'm so used to saying "Yes I'm sure I don't want to perm anything" (because I can't perm anything else) that I didn't read the screen. :(

At least bumcheek's script wasn't messing up on me so I haven't had to worry about thinking about the ascension much. ;)


EDIT: Well, the ascension script might have changed the mood to cold bonus spell damage. I like leaving it at stench and between that I have cold, stench and hot available to wham to pick and that hits a weakness for any elemental monster I can think of in run. Either way it should be the same bonus damage for the sauce spells.
 
Last edited:

Winterbay

Active member
BCA goes for cold damage (unless you go up against an area with only cold monsters) because that seems to be the element with the least amount of bad interactions and thus made it easier to set up the mood :)
 

BobbyCorno

New member
Interesting WHAM behavior tonight. I am powerleveling in Spaaaace while buffed against the scaling monsters (with new scaling, yay?). With Myst of 3600 I can easily 1-shot with Saucegeyser.

However, WHAM chose to use Drunkula's Bell. Is this expected behavior, or is WHAM not fully considering the harm that using Drunkula's Bell will do (and the need to heal up to compensate for that)?

Here's the session log from one adventure -- I ran it at verbosity 9 and snipped some, let me know if there's additional stuff I should do if that's not good enough...

Code:
[4171] Hamburglaris Shield Generator
Encounter: mutated alielf
Round 0: BobbyCorno wins initiative!
 > 1 HP costs 0.035μ. ( 1,027 / 1208 )
 > 1 MP costs 2.532μ. ( 7,163 / 7206 )
 > WHAM: We currently think that the round number is: 0 and that the turn number is 4170.
 > WHAM: Checking to see if WHAM sould adjust the unknown_ml for Mutated Alielf.
 > WHAM: No need to do anything with Mutated Alielf.
 > WHAM: Setting up variables via BatBrain
 > Setting monster to Mutated Alielf...
 > Loading batfactors...
 > Processing batfactors...
 > elven magi-pack (25.0 @ +140.72): 150μ * 60.18% = 90.27
 > elven medi-pack (25.0 @ +140.72): 150μ * 60.18% = 90.27
 > Creating event 'Slimeling'...
 > Creating event 'Slimeling'...
 > Creating event 'attack'...
 > Creating event 'Slimeling'...
 > Creating event 'Slimeling'...
 > elven magi-pack (25.0 @ +140.72): 150μ * 60.18% = 90.27
 > elven medi-pack (25.0 @ +140.72): 150μ * 60.18% = 90.27
 > Parsed round number: 1
 > Building options...
[snip]
 > Options built! (111 actions)
 > WHAM: We currently think that the round number is: 1 and that the turn number is 4170.
 > WHAM: Current MP = 7163 out of 7206.
 > WHAM: You have no profitable MP restoratives.
 > WHAM: Current HP = 1027 out of 1208.
 > WHAM: You have no profitable HP restoratives.
 > WHAM: You are fighting a Mutated Alielf. Mafia considers that this monster has an attack of 940 or 940 when given a monster name.
 > WHAM: Mafia further considers that this monster has a defense value of 974 or 974 when given a monster name.
 > WHAM: Mafia further further considers that this monster has a HP value of 730 or 730 when given a monster name.
 > WHAM: Your current ML-adjustment is: 30.
 > WHAM: You have muscle = 939, mysticality = 3603, and moxie = 905
 > WHAM: Monster HP is 735.0.
 > WHAM: WHAM added the following to BatRound:  if pastround 29; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; 
 > use 2947 is not OK since it is marked as a custom action.
 > use 829 is not OK since it is marked as a custom action.
 > skill 15 is not OK since it is marked as a custom action.
 > use 1391 is not OK since it is marked as a custom action.
 > use 546 is not OK since it is marked as a custom action.
 > use 1394 is not OK since it is marked as a custom action.
 > use 6029 is not OK since it is marked as a custom action.
 > use 547 is not OK since it is marked as a custom action.
 > use 1959 is not OK since it is marked as a custom action.
 > use 5229 is not OK since it is marked as a custom action.
 > WHAM: Running SmartStasis
 > Building custom WHAM actions...
 > Custom WHAM actions built! (0 actions)
 > Building custom actions...
 > Custom actions built! (0 actions)
 > WHAM: Stasis option chosen: use 2678 (round 1, profit: 15.03)
 > This monster is not your huckleberry.
 > Stasis loop complete.
 > WHAM: SmartStasis complete.
 > WHAM: Running SmartStasis took 0.89 seconds.
 > WHAM: SS did not finish the fight, continuing with script execution. 
 > WHAM: We currently think that the round number is: 1 and that the turn number is 4170.
 > WHAM: Starting evaluation and performing of attack
 > WHAM: We currently think that the round number is: 1 and that the turn number is 4170.
 > WHAM: No need to stun this monster
 > Monster HP is 730 according to Mafia and 735.0 according to BatBrain.
 > WHAM: We can't Saucesplash.
 > false, true, false, false, false
 > WHAM: We estimate the round number to currently be 1 (loop variable 0)
 > Monster HP is 730 according to Mafia and 735.0 according to BatBrain (loop variable i = 0).
 > Queued: use 6472
 > Building options...
[snip]
 > Options built! (110 actions)
 > Parsed round number: 1
 > Building options...
[snip]
 > Options built! (111 actions)
 > WHAM: Evaluating the attack but not performing it took 0.50 seconds.
 > WHAM: We can't Saucesplash.
 > false, true, false, false, false
 > WHAM: Enqueueing Drunkula's bell (macroid use 6472). Estimated damage: 735.0.
 > Queued: use 6472
 > Building options...
[snip]
 > Options built! (110 actions)
 > WHAM: Successfully enqueued Drunkula's bell.
 > WHAM: We are going to 1-shot with Drunkula's bell.
 > Constructed macro: scrollwhendone; sub batround;  if pastround 29; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; endsub; use 6472; call batround; 
Round 1: BobbyCorno executes a macro!
Round 1: BobbyCorno uses the Drunkula's bell!
Round 2: mutated alielf takes 552 damage.
You lose 113 hit points
Round 2: Slimy Belle leaps on your opponent, sliming it for 27 damage. It's inspiring!
Round 2: mutated alielf takes 27 damage.
You gain 27 Mana Points
Round 2: mutated alielf takes 2 damage.
Round 2: mutated alielf takes 7 damage.
Round 2: mutated alielf takes 5 damage.
You lose 70 hit points
 > Happened: use 6472
 > Parsed round number: 2
 > Building options...
[snip]
 > Options built! (110 actions)
 > WHAM: Evaluating the attack and performing it took 2.92 seconds.
 > WHAM: Current monster HP is calculated to 142.0
 > WHAM: We currently think that the round number is: 2 and that the turn number is 4170.
 > WHAM: We currently think that the round number is: 2 and that the turn number is 4170.
 > WHAM: Starting evaluation and performing of attack
 > WHAM: We currently think that the round number is: 2 and that the turn number is 4170.
 > elven magi-pack (25.0 @ +140.72): 150μ * 60.18% = 90.27
 > elven medi-pack (25.0 @ +140.72): 150μ * 60.18% = 90.27
 > Skipping use 1071 since it doesn't hurt the monster.
 > WHAM: No need to stun this monster
 > Monster HP is 137 according to Mafia and 142.0 according to BatBrain.
 > WHAM: We can't Saucesplash.
 > false, true, false, false, false
 > WHAM: We estimate the round number to currently be 2 (loop variable 0)
 > Monster HP is 137 according to Mafia and 142.0 according to BatBrain (loop variable i = 0).
 > Queued: skill 4012
 > Building options...
[snip]
 > Options built! (110 actions)
 > Happened: use 6472
 > Parsed round number: 2
 > Building options...
[snip]
 > Options built! (110 actions)
 > WHAM: Evaluating the attack but not performing it took 0.40 seconds.
 > WHAM: We can't Saucesplash.
 > false, true, false, false, false
 > WHAM: Enqueueing Saucegeyser (macroid skill 4012). Estimated damage: 142.0.
 > Queued: skill 4012
 > Building options...
[snip]
 > Options built! (110 actions)
 > WHAM: Successfully enqueued Saucegeyser.
 > WHAM: We are going to 1-shot with Saucegeyser.
 > Constructed macro: scrollwhendone; sub batround;  if pastround 29; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; endsub; skill 4012; call batround; 
Round 2: BobbyCorno executes a macro!
Round 2: BobbyCorno casts SAUCEGEYSER!
Round 3: mutated alielf takes 1672 damage.
You gain 28 hit points
You gain 8 Mana Points
Round 3: Slimy Belle leaps on your opponent, sliming it for 24 damage. It's inspiring!
Round 3: mutated alielf takes 24 damage.
You gain 24 Mana Points
Round 3: BobbyCorno wins the fight!
After Battle: Slimy Belle hops around, dancing a jig accompanied by wet squelching noises.
You acquire an item: lunar isotope
You acquire an item: lunar isotope
You acquire an item: lunar isotope
You gain 234 Fortitude
You gain 533 Mysteriousness
You gain a Mysticality point!
You gain 215 Smarm
 

Crowther

Active member
However, WHAM chose to use Drunkula's Bell. Is this expected behavior, or is WHAM not fully considering the harm that using Drunkula's Bell will do (and the need to heal up to compensate for that)?
That information is stored in batfactors.txt. Which currently says,
Code:
6472    Drunkula's bell 0.3*buffedmys cold      60 cold once, aoe 10, !! self-damage formula unspaded
The glorious wiki says,
Y is 20% of your maximum HP, and is affected by your cold resistance.
I also notice that the damage done by the bell was significantly less than WHAM expected and the wiki doesn't even say what X damage is. Anyway, once it is all spaded out, anyone can update batfactors with the correct information and WHAM should behave better.
 

bumcheekcity

Active member
Code:
Request 5 of 37 (Pandamonium: The Laugh Floor) in progress...

[130] The Laugh Floor
Encounter: Victor the Insult Comic Hellhound
Strategy: /home/andreas/Dropbox/KoLMafia/ccs/WHAM.ccs [default]
Round 0: bumcheekcity wins initiative!
ATT: 125 (94% × 62.58, death in 1)
DEF: 118 (8.8% × 13.77 (11), win in 57)
HP: 125, Value: 218.75 μ, RES: 0
WHAM: Monster HP is 125.0.
WHAM: Running SmartStasis
Profit per round: ActionProfitDamageOtherbase (0μ)0μ--
Custom action: skill 4014 (no stun)
Round 1: bumcheekcity executes a macro!
Round 1: bumcheekcity casts SAUCY SALVE!
KoLmafia thinks it is round 2 but KoL thinks it is round 1
You gain 13 hit points
WHAM: Starting evaluation and performing of attack
WHAM: Unable to delevel until you can kill the monster without it killing you. Try it yourself.
WHAM: Unable to determine a valid combat strategy. For your benefit here are the numbers for your combat options.
WHAM: Fearful Fettucini: 63.05 potential damage (raw damage: 63.05) and a hitchance of 100.00%.
WHAM: Weapon of the Pastalord: 63.05 potential damage (raw damage: 63.05) and a hitchance of 100.00%.
WHAM: Turtleini: 63.05 potential damage (raw damage: 63.05) and a hitchance of 100.00%.
WHAM: Saucegeyser: 61.05 potential damage (raw damage: 61.05) and a hitchance of 100.00%.
WHAM: Stringozzi Serpent: 58.13 potential damage (raw damage: 58.13) and a hitchance of 100.00%.
WHAM: Silent Squirt: 55.00 potential damage (raw damage: 55.00) and a hitchance of 100.00%.
WHAM: Rain-Doh orange agent: 50.00 potential damage (raw damage: 50.00) and a hitchance of 100.00%.
WHAM: Wave of Sauce: 40.90 potential damage (raw damage: 40.90) and a hitchance of 100.00%.
WHAM: Stuffed Mortar Shell: 38.75 potential damage (raw damage: 38.75) and a hitchance of 100.00%.
WHAM: Harpoon!: 37.25 potential damage (raw damage: 37.25) and a hitchance of 100.00%.
WHAM: black spot: 35.50 potential damage (raw damage: 35.50) and a hitchance of 100.00%.
WHAM: Offensive Joke: 35.00 potential damage (raw damage: 35.00) and a hitchance of 100.00%.
WHAM: Käsesoßesturm: 30.60 potential damage (raw damage: 30.60) and a hitchance of 100.00%.
WHAM: Saucestorm: 30.60 potential damage (raw damage: 30.60) and a hitchance of 100.00%.
WHAM: Surge of Icing: 30.60 potential damage (raw damage: 30.60) and a hitchance of 100.00%.
WHAM: Spectral Snapper: 29.80 potential damage (raw damage: 29.80) and a hitchance of 100.00%.
WHAM: Club Earth: 24.77 potential damage (raw damage: 24.77) and a hitchance of 100.00%.
WHAM: Chronic Indigestion: 22.50 potential damage (raw damage: 22.50) and a hitchance of 100.00%.
WHAM: Conjure Relaxing Campfire: 19.30 potential damage (raw damage: 19.30) and a hitchance of 100.00%.
WHAM: Maximum Chill: 19.30 potential damage (raw damage: 19.30) and a hitchance of 100.00%.
WHAM: Inappropriate Backrub: 19.30 potential damage (raw damage: 19.30) and a hitchance of 100.00%.
WHAM: Mudbath: 19.30 potential damage (raw damage: 19.30) and a hitchance of 100.00%.
WHAM: Creepy Lullaby: 19.30 potential damage (raw damage: 19.30) and a hitchance of 100.00%.
WHAM: Wassail: 19.30 potential damage (raw damage: 19.30) and a hitchance of 100.00%.
WHAM: Candyblast: 18.45 potential damage (raw damage: 18.45) and a hitchance of 100.00%.
WHAM: Cannelloni Cannon: 18.45 potential damage (raw damage: 18.45) and a hitchance of 100.00%.
WHAM: Tango of Terror: 16.50 potential damage (raw damage: 16.50) and a hitchance of 100.00%.
WHAM: Disco Face Stab: 16.50 potential damage (raw damage: 16.50) and a hitchance of 100.00%.
WHAM: Rain-Doh blue balls: 15.00 potential damage (raw damage: 15.00) and a hitchance of 100.00%.
WHAM: Stream of Sauce: 13.80 potential damage (raw damage: 13.80) and a hitchance of 100.00%.
WHAM: Splattersmash: 13.77 potential damage (raw damage: 13.77) and a hitchance of 100.00%.
WHAM: Toss: 13.00 potential damage (raw damage: 13.00) and a hitchance of 100.00%.
WHAM: Disco Dance II: Electric Boogaloo: 9.00 potential damage (raw damage: 9.00) and a hitchance of 100.00%.
WHAM: Clobber: 9.00 potential damage (raw damage: 9.00) and a hitchance of 100.00%.
WHAM: Ravioli Shurikens: 8.51 potential damage (raw damage: 8.51) and a hitchance of 100.00%.
WHAM: Conspiratorial Whispers: 8.00 potential damage (raw damage: 8.00) and a hitchance of 100.00%.
WHAM: Salsaball: 7.50 potential damage (raw damage: 7.50) and a hitchance of 100.00%.
WHAM: Disco Dance of Doom: 7.00 potential damage (raw damage: 7.00) and a hitchance of 100.00%.
WHAM: Headbutt: 4.94 potential damage (raw damage: 4.93) and a hitchance of 9.00%.
WHAM: Attack with your weapon: 3.10 potential damage (raw damage: 3.07) and a hitchance of 8.80%.
WHAM: Knob Goblin firecracker: 3.00 potential damage (raw damage: 3.00) and a hitchance of 100.00%.
WHAM: Lunging Thrust-Smack: 2.83 potential damage (raw damage: 2.82) and a hitchance of 9.00%.
WHAM: Thrust-Smack: 2.53 potential damage (raw damage: 2.52) and a hitchance of 9.00%.
WHAM: Kneebutt: 2.51 potential damage (raw damage: 2.50) and a hitchance of 9.00%.
WHAM: razor-sharp can lid: 2.50 potential damage (raw damage: 2.50) and a hitchance of 100.00%.
WHAM: Spaghetti Spear: 2.50 potential damage (raw damage: 2.50) and a hitchance of 100.00%.
WHAM: Sing: 2.50 potential damage (raw damage: 2.50) and a hitchance of 100.00%.
WHAM: Disco Eye-Poke: 2.00 potential damage (raw damage: 2.00) and a hitchance of 100.00%.
WHAM: Silent Slam: 1.50 potential damage (raw damage: 1.50) and a hitchance of 100.00%.
WHAM: Silent Slice: 1.50 potential damage (raw damage: 1.50) and a hitchance of 100.00%.
WHAM: seal tooth: 1.00 potential damage (raw damage: 1.00) and a hitchance of 100.00%.
WHAM: Suckerpunch: 1.00 potential damage (raw damage: 1.00) and a hitchance of 100.00%.
WHAM: Rain-Doh indigo cup: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Saucy Salve: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Stealth Mistletoe: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Splashdance: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Shadow Noodles: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Tattle: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: anti-anti-antidote: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Entangling Noodles: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: cast: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Lasagna Bandages: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: magical mystery juice: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Rain-Doh black box: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: You now have the knowledge needed to go forward and be victorious
Round 2: bumcheekcity executes a macro!
KoLmafia thinks it is round 3 but KoL thinks it is round 1
WHAM: Unable to figure out a combat strategy. Helpful information regarding your skills have been printed to the CLI
You're on your own, partner.
Click here to continue in the relay browser.


Round 3: bumcheekcity casts ENTANGLING NOODLES!
KoLmafia thinks it is round 4 but KoL thinks it is round 2
Round 4: bumcheekcity casts SAUCEGEYSER!
KoLmafia thinks it is round 5 but KoL thinks it is round 3
Round 5: victor the insult comic hellhound takes 122 damage.
You gain 28 hit points
You gain 7 Mana Points
Round 5: bumcheekcity casts SALSABALL!
KoLmafia thinks it is round 6 but KoL thinks it is round 4
Round 6: victor the insult comic hellhound takes 16 damage.
Round 6: bumcheekcity wins the fight!
You gain 4 Mana Points
After Battle: Gronald says, "dancing is an expression of several base human urges, sublimated into a more socially acceptable form of expression," as he does a few pirouettes.
You acquire an item: Victor, the Insult Comic Hellhound Puppet
You gain 9 Strongness
You gain 16 Enchantedness
You gain 13 Sarcasm
You gain a Moxie point!

Not sure why it couldn't work out how to kill this guy...?
 

Theraze

Active member
Because according to what you just posted, it had twice as many health as your best move and would one-hit you?
 

Theraze

Active member
Because if 63 is the max damage, and they have 125 health with a +-5 variance, you may end up dead after doing 126 of their 130 health?

If you want to take that risk, it's good that it allows you the abort. Or you could turn always continue on and just hope that it's a weak-side enemy.

And saucegeyser would do 122 damage to their 125 health and leave you dead unless they're a REALLY bad-roll enemy.
 

Crowther

Active member
Because if 63 is the max damage, and they have 125 health with a +-5 variance, you may end up dead after doing 126 of their 130 health?

If you want to take that risk, it's good that it allows you the abort. Or you could turn always continue on and just hope that it's a weak-side enemy.

And saucegeyser would do 122 damage to their 125 health and leave you dead unless they're a REALLY bad-roll enemy.
That makes sense, but something else confuses me.

BCC doesn't have Mafia's damage reporting turned on (grrrrr), but his manual kill was noodles, saucegeyser, salsaball.
Code:
WHAM: Monster HP is 125.0.
WHAM: Saucegeyser: 61.05 potential damage (raw damage: 61.05) and a hitchance of 100.00%.
WHAM: Salsaball: 7.50 potential damage (raw damage: 7.50) and a hitchance of 100.00%.
So, how did he manage the kill? Angry young man deleveling?
Also, WHAM would not have cast noodles, because batfactors lists Victor as nomultistun. It looks like BCC likely did stun him with noodles, because Victor would have had to miss twice, which was almost impossible (6%*6%). The wiki doesn't list Victor as being immune to stunning, so it's likely batfactors is wrong there.
 

Winterbay

Active member
`The saucegeyser did 122 damage so critical spell attack perhaps? I don't think that batbrain takes critical damage into account for spells yet.

Edit: also the wiki has nothing on VIctor being unstunable so.
 

Crowther

Active member
`The saucegeyser did 122 damage so critical spell attack perhaps? I don't think that batbrain takes critical damage into account for spells yet.

Edit: also the wiki has nothing on VIctor being unstunable so.
Yeah, a critical would explain it. I've removed "nomultistun" from Victor. I'll try and remember to test him myself at some point.
 
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