This started out on the big "Dreadsylvania" thread, but I want to continue it here. Unlike most of the things - new items, effects, and so on - this is a fairly substantial project of its own.
There are nine special places that you can visit in Dreadsylvania - three each in the Woods, Village, and Castle. They are all implemented as chains of choice adventures: you are presented with a top level choice with several options and a "leave" option. If you don't "leave", you are redirected to another choice with multiple options and a "leave". If you "leave" from a lower level choice, you pop back up to the previous choice. If you "leave" from a top level choice, you exit out of the choice tree entirely.
In all cases, option "6" is the "leave" option. For the top-level choices, "5" is "use a ghost pencil", which lets you make a permanent shortcut to this choice tree.
The trees are chock-full of conditional options which are shown to you only if you have a particular mainstat (Muscle/Mysticality/Moxie) or if you have certain items in inventory. Additionally, even if you are shown a particular option, taking it doesn't always give you the same result; certain things are 1/instance or 10/instance, a given player can only use an adventure - follow a choice tree to a tangible result - once per instance, and so on.
It would be easy to put in spoilers for all the options. I envision something like we do for the Spooky Forest, where a choice with 3 options, each of which has 3 other options, tells you about multiple things you will be able to do. Unlike the Spooky Forest, you can always back out and try again if you didn't go where you thought you were going - and you may have to do that, if your desired result was no longer available because other players in the same instance had used up the quota.
We need to recognize things that consume items from inventory and remove them - but only if you succeeded. For example, if you have a replica key, you can open the lockbox and retrieve the Dreadsylvanian Auditor's badge - but somebody else might have gotten there first. If you get the badge, you lose the key. If you don't get the badge, you don't lose the key. (I think.)
Automation would be trickier, though. I don't really want to set up KoLmafia to let you say "go get item X if it is available, otherwise get item Y, otherwise back out of this choice tree." I can envision "go to final goal X in this tree or exit it if you can't get it." In any case, we should probably make it impossible to loop forever trying and failing to go somewhere because you've already adventured in this choice tree or are the wrong class or don't have necessary items or whatever.
Here is what I have found so far. I've only actually visited places that a Myst character can go, so the actual option numbers in inaccessible places are guesses. Thanks to Darzil for helping clarify some of this.
clan_dreadsylvania.php?action=forceloc&loc=1
The Cabin in the Dreadsylvanian Woods (choice 721)
- (1) The Kitchen in the Woods (choice 722)
-- (1) Spice rack -> dread tarragon
-- (2) Flour mill (Muscle only) (with old dry bone) -> bone flour
-- (3) Disposal -> remove stench monsters
-- (6) Back out
- (2) What Lies Beneath (the Cabin) (choice 723)
-- (1) newspapers -> 5-7 Freddy Krueggerands (10/instance)
-- (2) diary -> Bored Stiff (100 adventures)-> +100 Spooky Damage
-- (3) lockbox (with replica key) -> Dreadsylvania Auditor's badge (once per instance)
-- (4) Stick a wax banana into the lock (with wax banana) -> complicated lock impression
-- (6) Climb back up
- (3) Where it's Attic (locked) (choice 724)
-- (1) Turn off the music box -> intricate music box parts (AT only) & remove spooky monsters
-- (2) Check out the wolfsbane -> fewer werewolves
-- (3) Poke around in the rafters -> fewer vampires
-- (4) Look through the photo albums -> +X Moxie substats
-- (6) Climb back down
- (5) Use a ghost pencil
- (6) Leave
clan_dreadsylvania.php?action=forceloc&loc=2
Tallest Tree in the Forest (choice 725)
- (1) Top of the Tree, Ma! (Muscle only) (choice 726)
-- (1) stomp on the fruit branch (drops fruit to clannie)
-- (2) kick the nest -> remove sleaze monsters
-- (3) grab the shiny thing -> moon-amber (once per instance)
-- (6) Climb back down
- (2) All Along the Watchtower (locked) (choice 727)
-- (1) Wind up the siren -> fewer ghosts
-- (2) Raid the footlocker -> 7-11 Freddy Krueggerands (10/instance)
-- (3) Lift the weights -> +X Muscle substats
-- (6) Leave the tower
- (3) Treebasing (choice 728)
-- (1) Staring Upwards... (choice 761)
--- (1) Keep staring upwards
--- (clannie drops fruit) -> blood kiwi (1/instance)
--- (2) Stop staring upwards
-- (2) Stand near the base looking downward -> Dreadsylvanian seed pod
-- (6) Abandon the base
- (5) Use a ghost pencil
- (6) Leave (ha ha)
clan_dreadsylvania.php?action=forceloc&loc=3
Below the Roots (choice 729)
- (1) Hot Coals (choice 730)
-- (1) pull the cork -> remove hot monsters
-- (2) play in the fire -> Dragged Through the Coals (100 adventures) -> +100 Hot Damage
-- (3) Melt down an old ball and chain (with old ball and chain) -> cool iron ingot
-- (6) Leave the fire behind
- (2) The Heart of the Matter (choice 731)
-- (1) Read the heart a story -> remove cold monsters
-- (2) Listen to the Heart -> +X Mysticality substats
-- (3) Drink some of the Green stuff -> Nature's Bounty (100 adventures) ->
-- (6) Go straight back from the heart
- (3) Once Midden, Twice Shy (choice 732)
-- (1) Smash the eggs -> fewer bugbears
-- (2) Dig through the garbage -> 5-6 Freddy Krueggerands (10/instance)
-- (6) Flee the scene
- (5) Use a ghost pencil
- (6) Go back the way you came
clan_dreadsylvania.php?action=forceloc&loc=4
Dreadsylvanian Village Square (choice 733)
- (1) Fright School (locked) (choice 734)
-- (1) Clean the erasers -> fewer ghosts
-- (2) Rummage through the teacher's desk -> ghost pencil (10/instance)
-- (3) Read the carvings on the students' desks -> +X Mysticality substats
-- (6) Quit school
- (2) Smith, Black as Night (choice 735)
-- (1) Stoke the furnace -> remove hot monsters
-- (2) Dig through the till -> 5-6 Freddy Krueggerands (10/instance)
-- (3) Try New Extra-Strength Anvil (with hothammer in inventory) (choice 762)
--- (1) Make a helmet (with cool iron ingot and warm fur) -> cooling iron helmet
--- (2) Make a breastplate (with cool iron ingot and warm fur) -> cooling iron breastplate
--- (3) Make some greaves (with cool iron ingot and warm fur) -> cooling iron greaves
--- (6) Leave
-- (6) Fade from the blacksmith's
- (3) Gallows (choice 736)
-- (1) Paint the noose pink -> remove spooky monsters
-- (2) Hello Gallows (choice 765)
--- (1) Keep standing
--- (clannie pulls lever) -> hangman's hood (1/instance) (Muscle)
--- (clannie pulls lever) -> cursed ring finger ring (1/instance) (Mysticality)
--- (clannie pulls lever) -> Dreadsylvanian clockwork key (1/instance) (Moxie)
--- (2) Stop standing
-- (3) Stand around gawking (stays in choice)
-- (4) Pull the lever
-- (6) Stop hanging out here
- (5) Use a ghost pencil
- (6) Leave
clan_dreadsylvania.php?action=forceloc&loc=5
The Even More Dreadful Part of Town (choice 737)
- (1) A Dreadful Smell (choice 738)
-- (1) Unclog the grate -> remove stench monsters
-- (2) Slosh in the muck -> Sewer-Drenched (100 adventures)
-- (6) Climb back out
- (2) Eight, Nine, Tenement (choice 740)
-- (1) Drive out the rats -> fewer skeletons
-- (2) Paint over the graffiti -> remove sleaze monsters
-- (3) Move bricks around -> +X Muscle substats
-- (6) Leave
- The Tinker's. Damn. (Moxie only) (choice 739)
-- (1) Rummage through the shelves -> 5-6 Freddy Krueggerands (10/instance)
-- (2) Make a key using the wax lock impression (with wax lock impression and intricate music box part) -> replica key
-- (3) Polish the moon-amber (with moon-amber) -> polished moon-amber
-- (4) Assemble a clockwork bird (with intricate music box part (3) + Dreadsylvanian clockwork key) -> unwound mechanical songbird
-- (5) Look through the boxes -> length of old fuse (3)
-- (6) Leave
- (5) Use a ghost pencil
- (6) Leave
clan_dreadsylvania.php?action=forceloc&loc=6
The Old Duke's Estate (choice 741)
- (1) The Plot Thickens (choice 742)
-- (1) Close the gates -> fewer zombies
-- (2) Rob some graves -> 5-6 Freddy Krueggerands (10/instance)
-- (3) Read some tombstones -> Fifty Ways to Bereave Your Lover (100 adventures)
-- (6) Leave
- (2) No Quarter (choice 743)
-- (1) Turn off the ovens -> remove hot monsters
-- (2) Make a shepherd's pie (Mysticality only) (with dread tarragon + bone flour + dreadful roast + stinking agaricus) -> shepherd's pie
-- (3) Look through the cabinets -> +X Moxie substats
-- (6) Take off
- (3) The Master Suite -- Sweet! (locked) (choice 744)
-- (1) Blow the whistle -> fewer werewolves
-- (2) Check out the nightstand -> eau de mort (10/instance)
-- (3) Mess with the loom -> ?
-- (6) Leave the suite
- (5) Use a ghost pencil
- (6) Leave
clan_dreadsylvania.php?action=forceloc&loc=7
This Hall is Really Great (choice 745)
- (1) The Belle of the Ballroom (locked) (choice 746)
-- (1) Play the organ -> fewer vampires
-- (2) Trip the light fantastic -> +X Moxie substats
-- (6) Bail
- (2) Cold Storage (choice 747)
-- (1) Turn down the freezer -> remove cold monsters
-- (2) Hang out in the freezer -> Staying Frosty (100 adventures)
-- (6) Get out of the kitchen
- (3) Dining In (the Castle) (choice 748)
-- (1) Grab the Roast -> dreadful roast (1/instance)
-- (2) Clear the dishes -> remove stench monsters
-- (3) Levitate up to the rafters (Mysticality only) -> wax banana (1/instance)
-- (6) No thanks, I'll eat somewhere else
- (5) Use a ghost pencil
- (6) Great haul ass out of there
clan_dreadsylvania.php?action=forceloc&loc=8
Tower Most Tall (choice 749)
- Working in the Lab, Late One Night (locked) (choice 750)
-- (1) Turn on the lamp -> fewer bugbears
-- (2) Examine the brains in jars -> fewer zombies
-- (3) Approach the Machine -> ?
-- (4) Use the still (Moxie only) (with blood kiwi and eau de mort) -> bloody kiwitini
-- (6) Leave the lab
- Among the Quaint and Curious Tomes. (Mysticality only) (choice 751)
-- (1) Read "Bone-Dissolving Incantations: A Treatise" -> fewer skeletons
-- (2) Read "Amazing Ancient Mystical Secrets" -> +X Mysticality substats
-- (3) Read "Enchanted Jewelry, Then and Now" -> learn to craft moon-amber necklace
-- (6) Read the exit sign and follow it
- In The Boudoir (choice 752)
-- (1) Shut the parrot up -> remove sleaze monsters
-- (2) Check the dresser -> 5-6 Freddy Krueggerands (10/instance)
-- (3) Turn on the magic fingers -> Magically Fingered (100 adventures)
-- (6) Bid adieu to the bedroom
- (5) Use a ghost pencil
- (6) Leave
clan_dreadsylvania.php?action=forceloc&loc=9
The Dreadsylvanian Dungeon (choice 753)
- (1) Live from Dungeon Prison (choice 754)
-- (1) Flush the toilet -> remove spooky monsters
-- (2) Do some pushups -> +X Muscle substats
-- (3) Take a nap -> +X MP
-- (6) Escape
- (2) The Hot Bowels (choice 755)
-- (1) Let off some steam -> remove hot monsters
-- (2) Check in the incinerator -> 5-6 Freddy Krueggerands (10/instance)
-- (3) Relax in the furnace -> +X/Y/Z Muscle/Mysticality/Moxie substats
-- (6) Be too cool for this room
- (3) Among the Fungus (choice 756)
-- (1) Break off some choice bits -> stinking agaricus (1/instance)
-- (2) Roll around in it -> Spore-wreathed (100 adventures)
-- (6) Leave the shroom
- (5) Use a ghost pencil
- (6) Leave
There are nine special places that you can visit in Dreadsylvania - three each in the Woods, Village, and Castle. They are all implemented as chains of choice adventures: you are presented with a top level choice with several options and a "leave" option. If you don't "leave", you are redirected to another choice with multiple options and a "leave". If you "leave" from a lower level choice, you pop back up to the previous choice. If you "leave" from a top level choice, you exit out of the choice tree entirely.
In all cases, option "6" is the "leave" option. For the top-level choices, "5" is "use a ghost pencil", which lets you make a permanent shortcut to this choice tree.
The trees are chock-full of conditional options which are shown to you only if you have a particular mainstat (Muscle/Mysticality/Moxie) or if you have certain items in inventory. Additionally, even if you are shown a particular option, taking it doesn't always give you the same result; certain things are 1/instance or 10/instance, a given player can only use an adventure - follow a choice tree to a tangible result - once per instance, and so on.
It would be easy to put in spoilers for all the options. I envision something like we do for the Spooky Forest, where a choice with 3 options, each of which has 3 other options, tells you about multiple things you will be able to do. Unlike the Spooky Forest, you can always back out and try again if you didn't go where you thought you were going - and you may have to do that, if your desired result was no longer available because other players in the same instance had used up the quota.
We need to recognize things that consume items from inventory and remove them - but only if you succeeded. For example, if you have a replica key, you can open the lockbox and retrieve the Dreadsylvanian Auditor's badge - but somebody else might have gotten there first. If you get the badge, you lose the key. If you don't get the badge, you don't lose the key. (I think.)
Automation would be trickier, though. I don't really want to set up KoLmafia to let you say "go get item X if it is available, otherwise get item Y, otherwise back out of this choice tree." I can envision "go to final goal X in this tree or exit it if you can't get it." In any case, we should probably make it impossible to loop forever trying and failing to go somewhere because you've already adventured in this choice tree or are the wrong class or don't have necessary items or whatever.
Here is what I have found so far. I've only actually visited places that a Myst character can go, so the actual option numbers in inaccessible places are guesses. Thanks to Darzil for helping clarify some of this.
clan_dreadsylvania.php?action=forceloc&loc=1
The Cabin in the Dreadsylvanian Woods (choice 721)
- (1) The Kitchen in the Woods (choice 722)
-- (1) Spice rack -> dread tarragon
-- (2) Flour mill (Muscle only) (with old dry bone) -> bone flour
-- (3) Disposal -> remove stench monsters
-- (6) Back out
- (2) What Lies Beneath (the Cabin) (choice 723)
-- (1) newspapers -> 5-7 Freddy Krueggerands (10/instance)
-- (2) diary -> Bored Stiff (100 adventures)-> +100 Spooky Damage
-- (3) lockbox (with replica key) -> Dreadsylvania Auditor's badge (once per instance)
-- (4) Stick a wax banana into the lock (with wax banana) -> complicated lock impression
-- (6) Climb back up
- (3) Where it's Attic (locked) (choice 724)
-- (1) Turn off the music box -> intricate music box parts (AT only) & remove spooky monsters
-- (2) Check out the wolfsbane -> fewer werewolves
-- (3) Poke around in the rafters -> fewer vampires
-- (4) Look through the photo albums -> +X Moxie substats
-- (6) Climb back down
- (5) Use a ghost pencil
- (6) Leave
clan_dreadsylvania.php?action=forceloc&loc=2
Tallest Tree in the Forest (choice 725)
- (1) Top of the Tree, Ma! (Muscle only) (choice 726)
-- (1) stomp on the fruit branch (drops fruit to clannie)
-- (2) kick the nest -> remove sleaze monsters
-- (3) grab the shiny thing -> moon-amber (once per instance)
-- (6) Climb back down
- (2) All Along the Watchtower (locked) (choice 727)
-- (1) Wind up the siren -> fewer ghosts
-- (2) Raid the footlocker -> 7-11 Freddy Krueggerands (10/instance)
-- (3) Lift the weights -> +X Muscle substats
-- (6) Leave the tower
- (3) Treebasing (choice 728)
-- (1) Staring Upwards... (choice 761)
--- (1) Keep staring upwards
--- (clannie drops fruit) -> blood kiwi (1/instance)
--- (2) Stop staring upwards
-- (2) Stand near the base looking downward -> Dreadsylvanian seed pod
-- (6) Abandon the base
- (5) Use a ghost pencil
- (6) Leave (ha ha)
clan_dreadsylvania.php?action=forceloc&loc=3
Below the Roots (choice 729)
- (1) Hot Coals (choice 730)
-- (1) pull the cork -> remove hot monsters
-- (2) play in the fire -> Dragged Through the Coals (100 adventures) -> +100 Hot Damage
-- (3) Melt down an old ball and chain (with old ball and chain) -> cool iron ingot
-- (6) Leave the fire behind
- (2) The Heart of the Matter (choice 731)
-- (1) Read the heart a story -> remove cold monsters
-- (2) Listen to the Heart -> +X Mysticality substats
-- (3) Drink some of the Green stuff -> Nature's Bounty (100 adventures) ->
-- (6) Go straight back from the heart
- (3) Once Midden, Twice Shy (choice 732)
-- (1) Smash the eggs -> fewer bugbears
-- (2) Dig through the garbage -> 5-6 Freddy Krueggerands (10/instance)
-- (6) Flee the scene
- (5) Use a ghost pencil
- (6) Go back the way you came
clan_dreadsylvania.php?action=forceloc&loc=4
Dreadsylvanian Village Square (choice 733)
- (1) Fright School (locked) (choice 734)
-- (1) Clean the erasers -> fewer ghosts
-- (2) Rummage through the teacher's desk -> ghost pencil (10/instance)
-- (3) Read the carvings on the students' desks -> +X Mysticality substats
-- (6) Quit school
- (2) Smith, Black as Night (choice 735)
-- (1) Stoke the furnace -> remove hot monsters
-- (2) Dig through the till -> 5-6 Freddy Krueggerands (10/instance)
-- (3) Try New Extra-Strength Anvil (with hothammer in inventory) (choice 762)
--- (1) Make a helmet (with cool iron ingot and warm fur) -> cooling iron helmet
--- (2) Make a breastplate (with cool iron ingot and warm fur) -> cooling iron breastplate
--- (3) Make some greaves (with cool iron ingot and warm fur) -> cooling iron greaves
--- (6) Leave
-- (6) Fade from the blacksmith's
- (3) Gallows (choice 736)
-- (1) Paint the noose pink -> remove spooky monsters
-- (2) Hello Gallows (choice 765)
--- (1) Keep standing
--- (clannie pulls lever) -> hangman's hood (1/instance) (Muscle)
--- (clannie pulls lever) -> cursed ring finger ring (1/instance) (Mysticality)
--- (clannie pulls lever) -> Dreadsylvanian clockwork key (1/instance) (Moxie)
--- (2) Stop standing
-- (3) Stand around gawking (stays in choice)
-- (4) Pull the lever
-- (6) Stop hanging out here
- (5) Use a ghost pencil
- (6) Leave
clan_dreadsylvania.php?action=forceloc&loc=5
The Even More Dreadful Part of Town (choice 737)
- (1) A Dreadful Smell (choice 738)
-- (1) Unclog the grate -> remove stench monsters
-- (2) Slosh in the muck -> Sewer-Drenched (100 adventures)
-- (6) Climb back out
- (2) Eight, Nine, Tenement (choice 740)
-- (1) Drive out the rats -> fewer skeletons
-- (2) Paint over the graffiti -> remove sleaze monsters
-- (3) Move bricks around -> +X Muscle substats
-- (6) Leave
- The Tinker's. Damn. (Moxie only) (choice 739)
-- (1) Rummage through the shelves -> 5-6 Freddy Krueggerands (10/instance)
-- (2) Make a key using the wax lock impression (with wax lock impression and intricate music box part) -> replica key
-- (3) Polish the moon-amber (with moon-amber) -> polished moon-amber
-- (4) Assemble a clockwork bird (with intricate music box part (3) + Dreadsylvanian clockwork key) -> unwound mechanical songbird
-- (5) Look through the boxes -> length of old fuse (3)
-- (6) Leave
- (5) Use a ghost pencil
- (6) Leave
clan_dreadsylvania.php?action=forceloc&loc=6
The Old Duke's Estate (choice 741)
- (1) The Plot Thickens (choice 742)
-- (1) Close the gates -> fewer zombies
-- (2) Rob some graves -> 5-6 Freddy Krueggerands (10/instance)
-- (3) Read some tombstones -> Fifty Ways to Bereave Your Lover (100 adventures)
-- (6) Leave
- (2) No Quarter (choice 743)
-- (1) Turn off the ovens -> remove hot monsters
-- (2) Make a shepherd's pie (Mysticality only) (with dread tarragon + bone flour + dreadful roast + stinking agaricus) -> shepherd's pie
-- (3) Look through the cabinets -> +X Moxie substats
-- (6) Take off
- (3) The Master Suite -- Sweet! (locked) (choice 744)
-- (1) Blow the whistle -> fewer werewolves
-- (2) Check out the nightstand -> eau de mort (10/instance)
-- (3) Mess with the loom -> ?
-- (6) Leave the suite
- (5) Use a ghost pencil
- (6) Leave
clan_dreadsylvania.php?action=forceloc&loc=7
This Hall is Really Great (choice 745)
- (1) The Belle of the Ballroom (locked) (choice 746)
-- (1) Play the organ -> fewer vampires
-- (2) Trip the light fantastic -> +X Moxie substats
-- (6) Bail
- (2) Cold Storage (choice 747)
-- (1) Turn down the freezer -> remove cold monsters
-- (2) Hang out in the freezer -> Staying Frosty (100 adventures)
-- (6) Get out of the kitchen
- (3) Dining In (the Castle) (choice 748)
-- (1) Grab the Roast -> dreadful roast (1/instance)
-- (2) Clear the dishes -> remove stench monsters
-- (3) Levitate up to the rafters (Mysticality only) -> wax banana (1/instance)
-- (6) No thanks, I'll eat somewhere else
- (5) Use a ghost pencil
- (6) Great haul ass out of there
clan_dreadsylvania.php?action=forceloc&loc=8
Tower Most Tall (choice 749)
- Working in the Lab, Late One Night (locked) (choice 750)
-- (1) Turn on the lamp -> fewer bugbears
-- (2) Examine the brains in jars -> fewer zombies
-- (3) Approach the Machine -> ?
-- (4) Use the still (Moxie only) (with blood kiwi and eau de mort) -> bloody kiwitini
-- (6) Leave the lab
- Among the Quaint and Curious Tomes. (Mysticality only) (choice 751)
-- (1) Read "Bone-Dissolving Incantations: A Treatise" -> fewer skeletons
-- (2) Read "Amazing Ancient Mystical Secrets" -> +X Mysticality substats
-- (3) Read "Enchanted Jewelry, Then and Now" -> learn to craft moon-amber necklace
-- (6) Read the exit sign and follow it
- In The Boudoir (choice 752)
-- (1) Shut the parrot up -> remove sleaze monsters
-- (2) Check the dresser -> 5-6 Freddy Krueggerands (10/instance)
-- (3) Turn on the magic fingers -> Magically Fingered (100 adventures)
-- (6) Bid adieu to the bedroom
- (5) Use a ghost pencil
- (6) Leave
clan_dreadsylvania.php?action=forceloc&loc=9
The Dreadsylvanian Dungeon (choice 753)
- (1) Live from Dungeon Prison (choice 754)
-- (1) Flush the toilet -> remove spooky monsters
-- (2) Do some pushups -> +X Muscle substats
-- (3) Take a nap -> +X MP
-- (6) Escape
- (2) The Hot Bowels (choice 755)
-- (1) Let off some steam -> remove hot monsters
-- (2) Check in the incinerator -> 5-6 Freddy Krueggerands (10/instance)
-- (3) Relax in the furnace -> +X/Y/Z Muscle/Mysticality/Moxie substats
-- (6) Be too cool for this room
- (3) Among the Fungus (choice 756)
-- (1) Break off some choice bits -> stinking agaricus (1/instance)
-- (2) Roll around in it -> Spore-wreathed (100 adventures)
-- (6) Leave the shroom
- (5) Use a ghost pencil
- (6) Leave
Last edited: