It has to be at least 2 days old for the age to be displayed.
In that case, I made a mistake. I've updated the version with a fix.It has to be at least 2 days old for the age to be displayed.
It has to be at least 2 days old for the age to be displayed.
So basically, once it starts drifting, its condition is debilitating and progressive? Man is that annoying. It would be nice if we had data on the distributions of when it first fails to balance and its mortality afterwards, but I suspect I will just have to add mine to the pile of anecdotes.Like someone else said, I have experienced that once your buddy veers too far off from optimal it's tough getting the stats back to optimal.
When my buddy was 15 days old, the script failed to reach optimal levels ending on [2, 3, 6, 8]. The next day is could not reach optimal again ending on [3, 3, 7, 8]. The next day my buddy was dead with [1, 3, 8, 10].
As xKiv said it's not safe, but it might last a while longer. It will probably continue to be downhill though.
So basically, once it starts drifting, its condition is debilitating and progressive? Man is that annoying. It would be nice if we had data on the distributions of when it first fails to balance and its mortality afterwards, but I suspect I will just have to add mine to the pile of anecdotes.
Since you haven't released this version yet, could there be a cute version of naming...
Name I
Name II
Name III
Name IV
I found some good algorithms with Google to generate roman numerals that you might be able to translate
into ash scripting ... it would certainly be humorous.
You could add a simple flag such as:
chibiParent_childName_numbering : true/false