Theraze
Active member
Sorry, but I don't believe that fits the bill for a script setting. The maximum round is always 30, unless it's 50. If the script is getting you killed then there is a problem with the script's use of the combat scenario information. Tricking the script by using false information is not a road I want to head down.
Both yesterday and today I've been having two issues with BatBrain.
One is that SS is stasising for WAY too long due to mafia not having proper information about the various fights in the frat battle side. Any monster with unknown defence is considered at 0 defence levels, not 370, where I've placed unknown monsters, so I have 29 rounds of stasis and one round to do 237 damage and win, as an accordion thief with no combat skills and a purse rat as their (100%) familiar. This does not end well. War frat kegrider is such an enemy.
Second, kill_rounds is returning false information about what will work. This specifically refers to the NSN and her healing. It expects my character doing about 45 damage a round to finish her off in 4 rounds, instead of needing some sort of miracle of 6 crit rounds and 4-5 botches from her. Basically though, whatever calculation kill_rounds does, it doesn't appear to actually check monster healing in terms of what is going to be needed.
My usual fix for both of these sorts of things is to change max_round down to ~-10 to give me time to fix things if SS goes bad and DAM believes the figures that BB has given it which don't work. Since you mention that they shouldn't be needed, and I just watched another bout go down the tubes, I figured I should post though.