[20] Boss Bat's Lair
Encounter: beefy bodyguard bat
Strategy: C:\Users\jkirchoff\Documents\My Dropbox\kolmafia\ccs\ascension.ccs [default]
Round 0: Epicgamer wins initiative!
You lose 17 hit points
1 MP costs 17.0μ.
1 HP costs 4.4884486μ.
Value of stat gain: 412.5μ
Value of stat gain: 412.5μ
Monster: Beefy Bodyguard Bat, ATT: 70, DEF: 62, HP: 68, Value: 800
Profit per round: ActionProfitDamageOtherbase; Mini-Hipster (10.15μ)88.37μ0 (16.45) (16.45) Actual: 32.9 (-0.31 μ/dmg)Att: -0.35 (-0.16 DPR) Def: -0.35 HP: 3.64 MP: 3.64
Building options...
Evaluating 'zone(sea)*floor(min(800,18.0)/4)'...
Evaluating 'min(20.0+3,10)+floor(sqrt(max(20.0-7,0)))'...
Evaluating '325.5*zone(sea)'...
Evaluating '1.0*(5.5+min(0.07*16.0,15)+min(4.0,25)+0.0)'...
Evaluating '1.0*(12+min(0.15*16.0,20)+min(4.0,40)+0.0)'...
Evaluating '1.0*(28+min(0.25*16.0,30)+min(4.0,60)+0.0)'...
Evaluating '1.0*(2.5+min(4.0,5)+0.0)'...
Evaluating '1.0*(12+min(0.15*16.0,20)+min(4.0,40))'...
Evaluating '1.0*(28+min(0.25*16.0,30)+min(4.0,60)+0.0)'...
Evaluating '1.0*(3.5+min(0.1*16.0,10)+min(4.0+0.0,10))'...
Evaluating '1.0*(16+min(0.2*16.0,25)+min(4.0+0.0,15))'...
Evaluating '1.0*(22+min(0.3*16.0,30)+min(4.0+0.0,25))'...
Evaluating '1.0*(2.5+min(4.0+0.0,5))'...
Evaluating '(1+0.5*0.0)*1.0*(16+min(0.2*16.0,25)+min(4.0+0.0,15))'...
Evaluating '1.0*(16+min(0.2*16.0,25)+min(4.0+0.0,15))'...
Options built! (50 actions)
You will die in 7 rounds.
Your attack will kill the monster in 2 rounds.
Building custom actions...
Custom actions built! (0 actions)
Executing macro: scrollwhendone; sub batround; if haseffect 436 || haseffect 8 || haseffect 264 || haseffect 282 || haseffect 283 || haseffect 284; abort "BatBrain abort: poisoned"; endif; endsub; skill 5005; skill 5008; call batround; if hpbelow 18; abort "BatBrain abort: Danger, Will Robinson"; endif;
Round 1: Epicgamer executes a macro!
Round 1: Epicgamer casts DISCO DANCE OF DOOM!
Round 2: beefy bodyguard bat takes 8 damage.
Round 2: beefy bodyguard bat drops 5 attack power.
Round 2: beefy bodyguard bat drops 5 defense.
You lose 14 hit points
Round 2: Epicgamer casts DISCO DANCE II: ELECTRIC BOOGALOO!
Round 3: beefy bodyguard bat takes 8 damage.
You acquire an effect: Disco Nirvana (duration: 1 Adventure)
Round 3: beefy bodyguard bat drops 7 attack power.
Round 3: beefy bodyguard bat drops 7 defense.
You lose 11 hit points
Building options...
Evaluating 'zone(sea)*floor(min(800,18.0)/4)'...
Evaluating 'min(20.0+3,10)+floor(sqrt(max(20.0-7,0)))'...
Evaluating '325.5*zone(sea)'...
Evaluating '1.0*(5.5+min(0.07*16.0,15)+min(4.0,25)+0.0)'...
Evaluating '1.0*(12+min(0.15*16.0,20)+min(4.0,40)+0.0)'...
Evaluating '1.0*(28+min(0.25*16.0,30)+min(4.0,60)+0.0)'...
Evaluating '1.0*(2.5+min(4.0,5)+0.0)'...
Evaluating '1.0*(12+min(0.15*16.0,20)+min(4.0,40))'...
Evaluating '1.0*(28+min(0.25*16.0,30)+min(4.0,60)+0.0)'...
Evaluating '1.0*(3.5+min(0.1*16.0,10)+min(4.0+0.0,10))'...
Evaluating '1.0*(16+min(0.2*16.0,25)+min(4.0+0.0,15))'...
Evaluating '1.0*(22+min(0.3*16.0,30)+min(4.0+0.0,25))'...
Evaluating '1.0*(2.5+min(4.0+0.0,5))'...
Evaluating '(1+0.5*0.0)*1.0*(16+min(0.2*16.0,25)+min(4.0+0.0,15))'...
Evaluating '1.0*(16+min(0.2*16.0,25)+min(4.0+0.0,15))'...
Options built! (50 actions)
Stasis action chosen: skill 7061
Top of the stasis loop.
Stasis action chosen: skill 7061
Stasis action chosen: skill 7061
Executing macro: scrollwhendone; sub batround; if haseffect 436 || haseffect 8 || haseffect 264 || haseffect 282 || haseffect 283 || haseffect 284; abort "BatBrain abort: poisoned"; endif; endsub; sub batsub1; skill 7061; call batround; endsub; call batsub1; repeat !hpbelow 104.0 && hpbelow 105.0 && !mpbelow 48.0 && mpbelow 49.0 && !pastround 28; if hpbelow 18; abort "BatBrain abort: Danger, Will Robinson"; endif;
Round 3: Epicgamer executes a macro!
Round 3: Epicgamer casts SPRING RAINDROP ATTACK!
You gain 19 hit points
You gain 23 Mojo Points
Round 4: Converse hops on your back for an ironic piggy-back ride. You feel a little stronger after hauling all of that irony around.
You gain 3 Strengthliness
You lose 11 hit points
Building options...
Evaluating 'zone(sea)*floor(min(800,18.0)/4)'...
Evaluating 'min(20.0+3,10)+floor(sqrt(max(20.0-7,0)))'...
Evaluating '325.5*zone(sea)'...
Evaluating '1.0*(5.5+min(0.07*16.0,15)+min(4.0,25)+0.0)'...
Evaluating '1.0*(12+min(0.15*16.0,20)+min(4.0,40)+0.0)'...
Evaluating '1.0*(28+min(0.25*16.0,30)+min(4.0,60)+0.0)'...
Evaluating '1.0*(2.5+min(4.0,5)+0.0)'...
Evaluating '1.0*(12+min(0.15*16.0,20)+min(4.0,40))'...
Evaluating '1.0*(28+min(0.25*16.0,30)+min(4.0,60)+0.0)'...
Evaluating '1.0*(3.5+min(0.1*16.0,10)+min(4.0+0.0,10))'...
Evaluating '1.0*(16+min(0.2*16.0,25)+min(4.0+0.0,15))'...
Evaluating '1.0*(22+min(0.3*16.0,30)+min(4.0+0.0,25))'...
Evaluating '1.0*(2.5+min(4.0+0.0,5))'...
Evaluating '(1+0.5*0.0)*1.0*(16+min(0.2*16.0,25)+min(4.0+0.0,15))'...
Evaluating '1.0*(16+min(0.2*16.0,25)+min(4.0+0.0,15))'...
Options built! (46 actions)
Stasis action chosen: skill 3004
Top of the stasis loop.
Stasis action chosen: skill 3004
Stasis action chosen: skill 3004
Executing macro: scrollwhendone; sub batround; if haseffect 436 || haseffect 8 || haseffect 264 || haseffect 282 || haseffect 283 || haseffect 284; abort "BatBrain abort: poisoned"; endif; endsub; sub batsub1; skill 3004; call batround; endsub; call batsub1; repeat !hpbelow 112.0 && hpbelow 113.0 && !mpbelow 71.0 && mpbelow 72.0 && !pastround 28;
Round 4: Epicgamer executes a macro!
Round 4: Epicgamer casts ENTANGLING NOODLES!
Building options...
Evaluating 'zone(sea)*floor(min(800,18.0)/4)'...
Evaluating 'min(20.0+3,10)+floor(sqrt(max(20.0-7,0)))'...
Evaluating '325.5*zone(sea)'...
Evaluating '1.0*(5.5+min(0.07*16.0,15)+min(4.0,25)+0.0)'...
Evaluating '1.0*(12+min(0.15*16.0,20)+min(4.0,40)+0.0)'...
Evaluating '1.0*(28+min(0.25*16.0,30)+min(4.0,60)+0.0)'...
Evaluating '1.0*(2.5+min(4.0,5)+0.0)'...
Evaluating '1.0*(12+min(0.15*16.0,20)+min(4.0,40))'...
Evaluating '1.0*(28+min(0.25*16.0,30)+min(4.0,60)+0.0)'...
Evaluating '1.0*(3.5+min(0.1*16.0,10)+min(4.0+0.0,10))'...
Evaluating '1.0*(16+min(0.2*16.0,25)+min(4.0+0.0,15))'...
Evaluating '1.0*(22+min(0.3*16.0,30)+min(4.0+0.0,25))'...
Evaluating '1.0*(2.5+min(4.0+0.0,5))'...
Evaluating '(1+0.5*0.0)*1.0*(16+min(0.2*16.0,25)+min(4.0+0.0,15))'...
Evaluating '1.0*(16+min(0.2*16.0,25)+min(4.0+0.0,15))'...
Options built! (45 actions)
Stasis action chosen: skill 4014
This monster is not your huckleberry.
Stasis loop complete.
SmartStasis complete.
1 MP costs 17.0μ.
1 HP costs 4.4884486μ.
Value of stat gain: 412.5μ
SpamAttack: You are fighting a Beefy Bodyguard Bat. Mafia considers that this monster has an attack of 58 or 70 when given a monster name.
SpamAttack: Mafia further considers that this monster has a defense value of 50 or 62 when given a monster name.
SpamAttack: Mafia further further considers that this monster has a HP value of 52 or 68 when given a monster name.
SpamAttack: Your current ML-adjustment is: 18.
Building options...
Evaluating 'zone(sea)*floor(min(800,18.0)/4)'...
Evaluating 'min(20.0+3,10)+floor(sqrt(max(20.0-7,0)))'...
Evaluating '325.5*zone(sea)'...
Evaluating '1.0*(5.5+min(0.07*16.0,15)+min(4.0,25)+0.0)'...
Evaluating '1.0*(12+min(0.15*16.0,20)+min(4.0,40)+0.0)'...
Evaluating '1.0*(28+min(0.25*16.0,30)+min(4.0,60)+0.0)'...
Evaluating '1.0*(2.5+min(4.0,5)+0.0)'...
Evaluating '1.0*(12+min(0.15*16.0,20)+min(4.0,40))'...
Evaluating '1.0*(28+min(0.25*16.0,30)+min(4.0,60)+0.0)'...
Evaluating '1.0*(3.5+min(0.1*16.0,10)+min(4.0+0.0,10))'...
Evaluating '1.0*(16+min(0.2*16.0,25)+min(4.0+0.0,15))'...
Evaluating '1.0*(22+min(0.3*16.0,30)+min(4.0+0.0,25))'...
Evaluating '1.0*(2.5+min(4.0+0.0,5))'...
Evaluating '(1+0.5*0.0)*1.0*(16+min(0.2*16.0,25)+min(4.0+0.0,15))'...
Evaluating '1.0*(16+min(0.2*16.0,25)+min(4.0+0.0,15))'...
Options built! (45 actions)
SpamAttack: Monster HP is 52.0.
SpamAttack: You will kill the monster in 2 rounds with your basic attack.
SpamAttack: The monster will take 8 rounds to kill you.