Now we'll have people popping in here to complain about the buggy default condition because you're so considerate. This is one of those times when going above and beyond to help people will net you a headache more than gratitude.
By the way, Mafia automatically gets the plus sign instead of following the noncombat settings if the plus sign is in the goal?
Looking at ChoiceManager - even the version submitted in 8296 - I don't understand how "the goal overrides the setting" for choice adventure 451; I'd expect to see special code in specialChoiceDecision to actually override the setting based on the conditions, much as we have for choices 26 and 27, to navigate to the correct corpse in the spooky forest to get an item condition.The idea is that you would leave the choice adventure set to the option that gives you Teleportitis. Adventuring here will get the plus sign on the first choiceadv (because the goal overrides the setting), then get Teleportitis on the second, and continue until the Oracle is found - which is a stop adventure.
What is not the case exactly? Does Mafia not get the plus sign when it's a goal, or does Mafia not automatically stop when you meet the Oracle?
Did you tell it to use the plus sign when it stopped adventuring at "The Oracle Will See You Now"?
No?
So sorry.