New Content - Implemented Gingerbread City

FWIW, here's my guide to choice adventures, based on current knowledge:

Code:
Encounter: Noon at the Train Station
Took choice 1204/1: Dig around in the seat cushions
--> random candies
Encounter: Noon at the Train Station
Took choice 1204/2: Pull the lever
--> upgrades alligators in sewer until rollover
Encounter: Noon at the Train Station
Took choice 1204/3: Study the train schedule:
--> Mysticality +:
--> 1-3: You can't make heads or tails of it
--> 4-6: You're starting to get a feel for it, but it's still really confusing
--> 7-?: You're starting to get a handle on how it all works.
--> Eventually unlocks something?

Encounter: Noon in the Civic Center
Took choice 1202/1: Grab the briefcase
--> fancy marzipan briefcase
Encounter: Noon in the Civic Center
Took choice 1202/2: Destroy the column
--> sprinkles + Judge Fudge at midnight
Encounter: Noon in the Civic Center
Took choice 1202/3: Bribe the clerk (1,000 sprinkles)
--> City upgrade (4 times)
Encounter: Noon in the Civic Center
Took choice 1202/4: Take the photos to the Councilman
--> briefcase full of sprinkles

Encounter: Noon in the Industrial Zone
Took choice 1206/1: Buy a creme brulee torch (25 sprinkles)
--> creme brulee torch
--> opens Midnight in the Civic Center 1203/3
Encounter: Noon in the Industrial Zone
Took choice 1206/2: Buy a crowbar (50 sprinkles)
--> candy crowbar
--> opens Midnight at the Train Station 1205/3
Encounter: Noon in the Industrial Zone
Took choice 1206/3: Buy a screwdriver (100 sprinkles)
--> candy screwdriver
--> enables creation of chocolate pocketwatch
Encounter: Noon in the Industrial Zone
Took choice 1206/4: Buy a teethpick (1000 sprinkles)
--> teethpick
--> opens Midnight at the Train Station 1205/5
Encounter: Noon in the Industrial Zone
Took choice 1206/5: "Stick 'em up!"
--> (only if wearing mask, moneybag, gun)
--> sprinkles
Encounter: Noon in the Industrial Zone
Took choice 1206/6: Nothing today, thanks

Encounter: Upscale Noon
Took choice 1208/1: buy a dog treat (200 sprinkles)
--> gingerbread dog treat
--> opens Midnight in the Civic Center 1203/5
Encounter: Upscale Noon
Took choice 1208/2: buy a candle (150 sprinkles)
--> pumpkin spice candle
--> opens Midnight in the Train Station 1205/2
Encounter: Upscale Noon
Took choice 1208/3: buy a latte (50 sprinkles)
--> gingerbread spice latte
Encounter: Upscale Noon
Took choice 1208/4: buy some pants (500 sprinkles)
--> gingerbread trousers (part of outfit)
Encounter: Upscale Noon
Took choice 1208/5: buy a coat (500 sprinkles)
--> gingerbread waistcoat (part of outfit)
Encounter: Upscale Noon
Took choice 1208/6: buy a hat (500 sprinkles)
--> gingerbread tophat (part of outfit)
Encounter: Upscale Noon
Took choice 1208/7: "Stick 'em up!"
--> (only if wearing mask, moneybag, gun)
--> sprinkles
Encounter: Upscale Noon
Took choice 1208/8: Drop off the negatives at the photo counter
--> lose fruit leather negatives
Took choice 1208/8: Pick up your photos
--> gingerbread blackmail photos
--> unlocks Noon in Civic Center 1202/4
Encounter: Upscale Noon
Took choice 1208/9: Don't buy anything

Encounter: Midnight at the Train Station
Took choice 1205/1: Help the men lay some track
--> Muscle +
--> (after 3 times) opens Midnight at the Train Station 1205/4
Encounter: Midnight at the Train Station
Took choice 1205/2: Explore the dark tunnel [with your candle]
--> (with pumpkin spice candle in inventory) (not consumed)
--> broken chocolate pocketwatch
Encounter: Midnight at the Train Station
Took choice 1205/3: Break into the currency exchange [with your crowbar]
--> (with candy crowbar in inventory) (not consumed?)
--> (various options)
Encounter: Midnight at the Train Station
Took choice 1205/4: Ride the midnight train (once only)
--> fruit leather negatives
--> unlocks Upscale Noon 1208/8
Encounter: Midnight at the Train Station
Took choice 1205/5: Dig with your teethpick
--> 1-3: green-iced sweet roll
--> 4-6: green rock candy
--> 7: sugar raygun (lose teethpick?)

Encounter: Midnight in the Civic Center
Took choice 1203/1: Study in the library
--> Mysticality +
--> (after 3 times) opens Noon in the Industrial Zone 1206/4
Encounter: Midnight in the Civic Center
Took choice 1203/2: Employ the counterfeiter (300 sprinkles)
--> counterfeit city
Encounter: Midnight in the Civic Center
Took choice 1203/3: Free the robber [using your blowtorch]
--> gingerbread moneybag
Encounter: Midnight in the Civic Center
Took choice 1203/4: Buy some cigarettes (5 sprinkles)
--> 5 gingerbread cigarettes
Encounter: Midnight in the Civic Center
Took choice 1203/5: Rescue the puppy [using your dog treat]
--> chocolate puppy

Encounter: Midnight in the Industrial Zone
Took choice 1207/1: The seedy bar
Encounter: Seedy Seedy Seedy
Took choice 1212/1: Buy a gun (300 sprinkles)
--> gingerbread pistol
Encounter: Seedy Seedy Seedy
Took choice 1212/2: Dance all night
--> Moxie
Encounter: Seedy Seedy Seedy
Took choice 1212/3: Steal some beer [using your gingerbread mug]
--> lose gingerbread mug, gain ginger beer
Encounter: Midnight in the Industrial Zone
Took choice 1207/2: The abandoned factory
Encounter: The Factory Factor
Took choice 1213/1: Grab some parts
--> spare chocolate parts
Encounter: The Factory Factor
Took choice 1213/2: Activate the robot [with your gingerservo]
--> lose gingerservo and fight GNG-3-R
Encounter: Midnight in the Industrial Zone
Took choice 1207/3: The tattoo shop (100000 sprinkles)

Encounter: Upscale Midnight
Took choice 1209/1: Get a free "COCKTAIL"
--> fake cocktail
Encounter: Upscale Midnight
Took choice 1209/2: Go into the gallery
Encounter: The Gingerbread Gallery
Took choice 1214/1: Grab a free drink and leave
--> high-end ginger wine
Encounter: The Gingerbread Gallery
Took choice 1214/2: Buy a chocolate sculpture (300 sprinkles)
--> fancy chocolate sculpture
Encounter: The Gingerbread Gallery
Took choice 1214/3: Buy a pop art book (1000 sprinkles)
--> Pop Art: a Guide
Encounter: The Gingerbread Gallery
Took choice 1214/4: Buy a hat book (1000 sprinkles)
--> No Hats as Art
 
Just smashed a second gingerbread gavel that I had for some reason. 16 sprinkles. (but 8, really, since the other gavel doubled it)
 
Would it be possible to add noon/midnight choice preferences to the Choice Advs pane? Or are we waiting for more spading about studying the train schedule and dancing the night away?
 
New content alert! Licorice Rope now has an image!

HTML:
<option value="162" picurl="whip" selected>Licorice Rope (0 Mana Points)</option>

It's in the skill description also, so please add it to mafia's data. (It only took Jick a month to finally finish the skill...)
 
We're missing just one feature before we can call this content implemented.

There should be an underline preference for the number of turns spent in GingerBread City today.
 
Well, I think there is more. Aside from the unspaded aspects (what is the train schedule about? Dancing? undiscovered itemId?), we track the progress of various things, some of which reset on ascension (we think) and some of which don't (we think).
 
Here is some ginger beer data. Turtle Tamer, Mongoose.

Mafia auto-cast Ode when I drank it. Is there some way to disable that ? I was at 0 drunk so I thought I would get the prompt, but I didn't. I'm not even sure what the criteria are for the auto-casting.

Drinking 1 ginger beer...
You gain 14 Adventures
You gain 11 Muscleboundness
You gain 38 Enchantedness
You gain 27 Roguishness
You gain 2 Drunkenness
You lose some of an effect: Ode to Booze (-2)
Finished drinking 1 ginger beer.

Drinking 1 ginger beer...
You gain 14 Adventures
You gain 14 Beefiness
You gain 33 Enchantedness
You gain 27 Roguishness
You gain a Moxie point!
You gain 2 Drunkenness
You lose some of an effect: Ode to Booze (-2)
Finished drinking 1 ginger beer.
 
Don't worry about disabling it, the turn difference is easy to account for and there's no benefit to sacrificing the turngen.

I'm pretty sure the only way to not auto-cast it in aftercore is if you're unable to cast it (not enough MP, no open song slot).
 
More ginger beer data (initial data in post #69). Turtle Tamer, Mongoose.

Drinking 1 ginger beer...
You gain 12 Adventures
You gain 24 Fortitude
You gain 19 Magicalness
You gain 15 Smarm
You gain 2 Drunkenness
You lose some of an effect: Ode to Booze (-2)
Finished drinking 1 ginger beer.

Drinking 1 ginger beer...
You gain 14 Adventures
You gain 25 Muscleboundness
You gain 26 Wizardliness
You gain 13 Cheek
You gain a Moxie point!
You gain 2 Drunkenness
You lose some of an effect: Ode to Booze (-2)
Finished drinking 1 ginger beer.
 
I am using the old combat form. "Gingerbread Mob Hit" is not removed from the buttons at the top of the combat dialogue after you have used it in a day. It should be removed, though, since it is once a day, just like "Shattering Punch" is removed after 3 uses.
 
We should grey those out if they aren't in KoL's combat form. Does it still appear in the combat drop down in KoL ?

If so, this is a KoL bug.
 
Does it still appear in the combat drop down in KoL ?

If so, this is a KoL bug.

It does indeed.

It gives this message when trying to use it again:

You've already called in a favor from the Gingerbread goons today. Best to not overstep your bounds.

So I am not sure if it is intended or not. Hence: bug or no?
 
Either KoL bug or not, their decision, though it is certainly unlike other limited use combat skills.

Either way, no KoLmafia bug, as skills are appearing usable on buttons only when KoL tells us they are usable.
 
More ginger beer data. Pastamancer, Wallaby. (More data in posts #69 & #72.)

Drinking 2 ginger beer...

You gain 13 Adventures
You gain 11 Strongness
You gain 18 Enchantedness
You gain 12 Sarcasm
You gain 2 Drunkenness
You lose some of an effect: Ode to Booze (-2)

You gain 13 Adventures
You gain 29 Strongness
You gain 13 Mysteriousness
You gain 28 Sarcasm
You gain 2 Drunkenness
You lose some of an effect: Ode to Booze (-2)

Finished drinking 2 ginger beer.
 
The gingerbreadCityAvailable property seems to report the wrong value for me:
Screenshot_1.png

Furthermore, I would really appreciate it if a counter for the number of turns spent in the gingerbread city was implemented, please :)
 
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