So with this week's podcast confirming the invisible string is the first step of a puzzle, I finally got around to working on a script to count invisible strings to try to pinpoint exactly when one appeared in my inventory if I ever get one.
So far, I added this to my pre-adventure script and checked the "run betweenBattleScript before manual adventures" preference:
I guess my question would be, how taxing on the servers is a "refresh inv"? Is refreshing inventory every combat significantly worse than, say, taking one more round every combat if one were playing manually?
Is there a more elegant solution that would be less taxing on the servers?
As it is, I hesitate to share this in the G-D invisible string thread for the sake of the servers, but I'm not sure how we're going to make progress without more people running something like this.
So far, I added this to my pre-adventure script and checked the "run betweenBattleScript before manual adventures" preference:
Code:
cli_execute("refresh inv");
print("Invisible String count: " + item_amount( $item[invisible string] ) );
if (item_amount( $item[invisible string] ) > 0) { abort("You found an invisible string"); }
I guess my question would be, how taxing on the servers is a "refresh inv"? Is refreshing inventory every combat significantly worse than, say, taking one more round every combat if one were playing manually?
Is there a more elegant solution that would be less taxing on the servers?
As it is, I hesitate to share this in the G-D invisible string thread for the sake of the servers, but I'm not sure how we're going to make progress without more people running something like this.