Various threads reported in this bug fixed.
Fixed in 14644, now that it has been reported. I guess this script can't take advantage of that until mafia's next point release though?
Ah, thanks, though it doesn't seem to work for me, using a downloaded copy of r14764. (apologies for it not being more recent) 2 love me 2 still shows up in mafia's inventory after speaking to Mr. Alarm for the first time.
A minor request - if the user has a slimeling, can you add a suggestion to use for the quests where equipment drops matter (e.g. Knob Goblins, getting pirate outfit, Airship, Twin Peak for the dress pants, getting the hippy/frat outfit, getting the war outfit, etc...)
I don't know the math behind whether slimeling is a good idea or not. Actually, I'm not sure which areas are relevant... off the top of my head, I can think of:
-Obligatory Pirate's Cove, while farming the outfit.
-Penultimate Fantasy Airship, when you need either the mohawk wig or amulet of extreme plot significance.
-Possibly the hippy camp, if you're farming the filthy hippy disguise.
-Frat house/hippy camp, if you're farming the frat warrior/war hippy fatigues.
-eXtreme outfit on the slopes.
-Harem/barracks for the outfits?
-Mining gear if not semi-raring?
-Sleazy back alley/fax for the dirty hobo glove, if you have a lump of coal and can't 234%.
-Possibly the defiled nook, for extra hi-mein components in two-day HC runs. (probably won't mention)
I can add a "slimeling?" modifier for those next version? Anyone know if there any other areas?
Not sure about suggesting slimeling for the dress pants. They save zero turns at 100ML, one turn at 50ML, and are a super-low drop from a single monster in an eight monster zone. (5%)
If you olfact the bubblemint twins, running a slimeling gives you around 1-2% extra chance per turn of dress pants. And usually you'd want to olfact for hedge trimmers. Poor slimeling wants to help, but...