Nappa
Member
I have noticed the maximiser can get confused by the disembodied hand when optimizing (in my case) adventures. How far can I expect the maximizer to work well with these type of familiars?
My situation:
* I have a disembodied hand with (currently) a time sword equipped
* I have another time sword (+other time suit outfit items) in my inventory
When I run maximizer when my disembodied hand is not my active familiar, it suggests:
	
	
	
		
Hitting 'equip all' in this situation leads to
	
	
	
		
If I do set my disembodied hand active it comes up with
	
	
	
		
Which, by the way, equips fine and seems to be what I could expect to be the max.
So, in the first (disembodied hand not active) scenario, should the maximizer suggest I switch familiars? (I don't know if it supports this).
And if not, is handling the suggested weapon theft bugged? I noticed that even though it said 'Wielding time sword...' it ended up not wielding it. Which is probably why it complains about the on-hand.
				
			My situation:
* I have a disembodied hand with (currently) a time sword equipped
* I have another time sword (+other time suit outfit items) in my inventory
When I run maximizer when my disembodied hand is not my active familiar, it suggests:
		Code:
	
	steal & equip weapon time sword (+3)
steal & equip off-hand time sword (+3)
keep familiar: little box of fireworks
	Hitting 'equip all' in this situation leads to
		Code:
	
	Putting on time helmet...
Equipment changed.
Wielding time sword...
Equipment changed.
Taking off time sword...
Equipment changed.
Holding time sword...
[COLOR="#FF0000"]Why bother putting a weapon into your offhand if you don't have anything in your on-hand? "On-hand?" Whatever.[/COLOR]
	If I do set my disembodied hand active it comes up with
		Code:
	
	remove & equip weapon time sword (+3)
equip off-hand Mer-kin stopwatch (+3)
keep familiar: time sword
	So, in the first (disembodied hand not active) scenario, should the maximizer suggest I switch familiars? (I don't know if it supports this).
And if not, is handling the suggested weapon theft bugged? I noticed that even though it said 'Wielding time sword...' it ended up not wielding it. Which is probably why it complains about the on-hand.