One example I can think of where that could cause a problem would be scripts that maximize verbosity/letterosity. The scripter would have to specifically handle that those accordions cannot be equipped / implement some kind of try structure for possible equip failure. I think it's preferable that mafia is aware that they can't be used, in a similar way to gear you don't meet stat requirements for.What do we want to do to handle that, just notice the failure message and fail? Maximiser shouldn't suggest them I think, as they'll be considered to have no stats for a non-accordion thief?