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Thread: Winterbay's Helpful Automatic Monsterbasher (WHAM)

  1. #1911
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    With the addition of a number of new combat abilities with the Nuclear Autumn, is there anything I can do to help WHAM use them?

  2. #1912
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    I think it's more of a spading and Batbrain issue than a WHAM issue. I just finished getting the last of the combat skills but it will probably be a while before the spaders can contribute.

  3. #1913
    Senior Member Crowther's Avatar
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    I think it's more of a spading and Batbrain issue than a WHAM issue. I just finished getting the last of the combat skills but it will probably be a while before the spaders can contribute.
    Originally Posted by Magus_Prime View Post
    Yes. And often it is something that can be added to batfactors.txt by anyone. It doesn't look like a whole lot to spade. One stun and 5 elemental attacks that likely all use the same formula.

    EDIT: Looks like there are class skills to spade too.
    Last edited by Crowther; 08-19-2016 at 09:59 PM.

  4. #1914
    Senior Member adeyke's Avatar
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    With the advent of the DIY protonic accelerator, there's now some interesting nuance when it comes to fighting ghosts. Is there any chance that WHAM will be updated to manage bustin' ghosts?
    Originally Posted by Valliant View Post
    I'd like the second this request, if it's possible. However, I'm not sure Mafia is able to tell what's a ghost and what isn't, so that might take a feature request. For now, I've been manually shooting/trapping the special ghosts.

  5. #1915
    Senior Member Crowther's Avatar
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    I'd like the second this request, if it's possible. However, I'm not sure Mafia is able to tell what's a ghost and what isn't, so that might take a feature request. For now, I've been manually shooting/trapping the special ghosts.
    Originally Posted by adeyke View Post
    WHAM doesn't need mafia to tell it. If shot/trap are available, then it is a ghost.

  6. #1916
    Senior Member adeyke's Avatar
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    You're right. Good point.

  7. #1917
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    is there a variable in WHAM that I can switch to make sure that it uses the proper abstraction against monsters in the DMT?

  8. #1918
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    That's more of a SmartStasis thing and the answer there is "none that I'm aware of".

  9. #1919
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    Okay, I've brought my question over to the SmartStasis thread. Thanks!

  10. #1920
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    I'd like the second this request, if it's possible. However, I'm not sure Mafia is able to tell what's a ghost and what isn't, so that might take a feature request. For now, I've been manually shooting/trapping the special ghosts.
    Originally Posted by adeyke View Post
    You can also just use Bale's ghost busting function in your after adventure script.

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