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Thread: Winterbay's Helpful Automatic Monsterbasher (WHAM)

  1. #1821
    Senior Member Winterbay's Avatar
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    Well, that number comes from BatBrain so something confused BatBrain to return that number instead of the real one somewhere after the initial load of WHAM and BatBrain parsing monster stats.

  2. #1822
    Senior Member Theraze's Avatar
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    Usually when I've experienced that it was because two fights happened with the same turn-count. Usually through optimal OCRS. But... yeah, not a WHAM problem, it's something about BatBrain and its round parsing. Unless WHAM is doing its own version of the round parsing somehow.

  3. #1823
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    Something has been spamming "- is out of range, returning 0" after I complete a combat, and I suspect it's WHAM though it could be BatBrain or some such. I can't seem to reproduce it 100%, but a good way I've found is to use an autoattack that kills the monster. Verbosity on 11, though this was showing at 3.

    Code:
    [787] Wartime Hippy Camp (Frat Disguise)
    Encounter: War Hippy (space) cadet
    Round 0: Cool12309 loses initiative!
    Round 0: Cool12309 casts SUMMON LOVE MOSQUITO!
    Round 1: You lose 61 hit points
    Round 1: Cool12309 casts SUMMON LOVE GNATS!
    Round 2: War Hippy (space) cadet takes 19 damage.
    Round 2: You gain 19 hit points
    Round 2: Your opponent accidentally gets behind Stulliam, who sprays him for for 1 damage.
    Round 2: War Hippy (space) cadet takes 1 damage.
    Round 2: Cool12309 casts SUMMON LOVE STINKBUG!
    Round 3: Your opponent accidentally gets behind Stulliam, who sprays him for for 1 damage.
    Round 3: War Hippy (space) cadet takes 1 damage.
    Round 3: Cool12309 attacks!
    Round 4: Your opponent accidentally gets behind Stulliam, who sprays him for for 1 damage.
    Round 4: War Hippy (space) cadet takes 1 damage.
    After Battle: unspecified macro action?
    After Battle: War Hippy (space) cadet takes 183 damage.
    After Battle: War Hippy (space) cadet takes 3 damage.
    After Battle: Cool12309 wins the fight!
    After Battle: Stulliam brushes against your ankles, purring softly.
    After Battle: You gain 25 hit points
    After Battle: You gain 25 Strengthliness
    After Battle: You gain 7 Wizardliness
    After Battle: You gain 17 Sarcasm
    1 HP costs 5.505μ. ( 320 / 419 )
    1 MP costs 8μ. ( 105 / 105 )
    Setting monster to War Hippy (space) cadet...
    round purple sunglasses (5.0 @ +24): 750μ * 6.2% = 46.5
    reinforced beaded headband (5.0 @ +24): 338μ * 6.2% = 20.96
    bullet-proof corduroys (5.0 @ +24): 320μ * 6.2% = 19.84
    Value of stat gain: 473.7μ
    Base round: damage, player damage, 0 meat
    ATT: 175 (94%  (49.27), death in 7)
    DEF: 158 (95.45%  235.19 (9), win in 1)
    HP: 4, Value: 560.99 μ, RES: 0.04 (-1) (-1) (1), Happenings: 0, ID: 481
    Happened turn 267900 round 0: skill 7245
    Happened turn 267900 round 1: skill 7247
    Happened turn 267900 round 2: skill 7246
    Happened turn 267900 round 3: attack
    Parsed round number: 3 (real: 4)
    1 HP costs 5.86μ. ( 326 / 419 )
    1 MP costs 8μ. ( 105 / 105 )
    Adjusting turncount by -1.
    Setting monster to War Hippy (space) cadet...
    round purple sunglasses (5.0 @ +24): 750μ * 6.2% = 46.5
    reinforced beaded headband (5.0 @ +24): 338μ * 6.2% = 20.96
    bullet-proof corduroys (5.0 @ +24): 320μ * 6.2% = 19.84
    Value of stat gain: 473.7μ
    Base round: damage, player damage, 0 meat
    ATT: 175 (94%  (49.27), death in 8)
    DEF: 158 (95.45%  235.19 (9), win in 1)
    HP: 4, Value: 560.99 μ, RES: 0.04 (-1) (-1) (1), Happenings: 4, ID: 481
    Parsed round number: 3 (real: 4)
    7- is out of range, returning 0
    7- is out of range, returning 0
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    --- is out of range, returning 0
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    --- is out of range, returning 0
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    7- is out of range, returning 0
    7- is out of range, returning 0
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    - is out of range, returning 0
    7- is out of range, returning 0
    -- is out of range, returning 0
    - is out of range, returning 0
    -- is out of range, returning 0
    --- is out of range, returning 0
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    7- is out of range, returning 0
    --- is out of range, returning 0
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    7- is out of range, returning 0
    7- is out of range, returning 0
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    --- is out of range, returning 0
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    7- is out of range, returning 0
    7- is out of range, returning 0
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    - is out of range, returning 0
    7- is out of range, returning 0
    -- is out of range, returning 0
    - is out of range, returning 0
    -- is out of range, returning 0
    --- is out of range, returning 0
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    - is out of range, returning 0
    7- is out of range, returning 0
    --- is out of range, returning 0
    - is out of range, returning 0
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    - is out of range, returning 0
    - is out of range, returning 0
    - is out of range, returning 0
    - is out of range, returning 0
    - is out of range, returning 0
    - is out of range, returning 0

  4. #1824
    Developer fronobulax's Avatar
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    short calculator.

    Something in the WHAM/Smartstasis/BatBrain universe thinks using a short calculator in combat is A Good Idea. I disagree and cite numerous combats that end in Beaten Up or max round triggered losses as my evidence. While I can certainly assist in helping someone who is committed to doing so track down the logic or data error that is probably behind this choice I am also willing to just tell WHAM to never, ever use it. I seem to recall that there is some kind of prohibited items list that I could add it to but I am not finding it. A pointer please? Thank you.
    You just vehemently agreed with me
    Originally Posted by Veracity View Post
    I agree with frono.
    Originally Posted by Veracity View Post
    There are 69 players more powerful than you.
    Originally Posted by Statistics Leaderboards

  5. #1825
    Senior Member Theraze's Avatar
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    Code:
    item	6714	short calculator	monsterhp*0.3	0	!! chance of not working?
    So WHAM gets told by BatBrain that the short calculator is always just 30% damage to the monsters. It's a GREAT choice. Except it never is. Sometimes I just delete short calculator from my batfactors, but a better solution would be to add it to the skip code in SVN, like this:
    Code:
    			case "use 3391":	//Frosty's Iceball, should not be used but is anyway so disallow it
    			case "use 6714":	//Short calculator is just evil so...
    				return false;

  6. #1826
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    I seem to recall that there is some kind of prohibited items list that I could add it to but I am not finding it. A pointer please?
    Originally Posted by fronobulax View Post
    Installing WHAM also installs a relay browser script "WHAM dontuse". Run it from the scripts drop-down in the relay browser and add item number 6714 to the list.

  7. #1827
    Senior Member Crowther's Avatar
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    I've never seen the short calculator do anything (I tried it a lot one day). I see on the wiki there is a message for it. The OCD competitionist in me would really like to know what it actually does and see that entered into BatBrain, because the line that currently exists in batfactors is clearly wrong.

  8. #1828
    Senior Member Theraze's Avatar
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    Might only work in the HZ zone or something similar.

  9. #1829
    Senior Member Crowther's Avatar
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    Might only work in the HZ zone or something similar.
    Originally Posted by Theraze View Post
    Great. Now I've got myself a spading task for the weekend, thanks. It worked 1 out of 30 times against a pygmy headhunter and worked 3 out of 3 times against a pygmy accountant.

  10. #1830
    Developer fronobulax's Avatar
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    Blacklisted short calculator. Thanks for reminding me where to do so.
    You just vehemently agreed with me
    Originally Posted by Veracity View Post
    I agree with frono.
    Originally Posted by Veracity View Post
    There are 69 players more powerful than you.
    Originally Posted by Statistics Leaderboards

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