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Thread: Help on creating a script to use Uncle Greenspan's Bathroom Finance Guide

  1. #1

    Default Help on creating a script to use Uncle Greenspan's Bathroom Finance Guide

    To those gifted with scripting skills how would one do the following:

    Check to see if the Buy Sell effect is in effect and if not then Use Uncle Greenspan's Bathroom Finance Guide

    I want to add this to a current script and run it for a while to see how powerful this effect really is


  2. #2
    Join Date
    Nov 2008
    Paris, France


    Simply add it as a mood:

    Trigger On: When an effect is lost
    Check For: Buy! Sell! Buy! Sell!
    Command: use 1 Uncle Greenspan's Bathroom Finance Guide
    Try the Nemesis Quest Script or the FamiliarFeeder interface.
    *shakes KoLMafia tech support magic 8-ball* Update mafia to the latest daily .JAR!
    Welcome to Parenthood, Noob

  3. #3
    Senior Member bumcheekcity's Avatar
    Join Date
    Mar 2009


    The effect averages out at +50% meat for 100 adventures. It nets you 12-13K meat castle farming, and 25K meat for melange farming.
    My Scripts:
    bumcheekcend.ash Ascension Script || snapshot.ash Character Progress Tracker || rollover.ash Daily Checker || bumrats.ash Relay Override || hccheck.ash Hardcore Checklist

    Please submit all bumcheekascend bugs here (can be done without needing a sourceforge account)
    There's pretty much no chance whatsoever of getting a bug fixed or feature request without it being added to sourceforge.

  4. #4


    Thanks slyz, bumcheek

    Uggg why did I not think of using a mood >.>

  5. #5


    Actually, adding it to a mood in that manner is slightly wasteful. It will use another one when you have 1 turn of the effect left instead of when it runs out.

    Trigger on: Unconditional trigger
    Check for: (leave blank)
    Command: if buy! sell! buy! sell! < 1; use Uncle Greenspan's Bathroom Finance Guide

    It's more than a potential waste of MP in this case to extend it with 1 turn remaining. It comes out to +2% meat (or +1% item for bubbles) by making this change.

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