I was just playing in the Advent Calendar, and I was thinking about writing a goal-changing/buffing script. Then I realized I didn't know where to put it. So I came here and immediately got overwhelmed by the amount of tools people have come up with.
So here's my idea: I want a light-weight script that I can switch choice adv/buffs into in order to prioritize ... some kind of goal. An example would be better.
Say I want to maximize my fudgecule drops.
There are 3 buffs that increase drops. I want to track the buffs and change my choice adventure selection depending on the turns of each buff I have remaining.
So when my turns of Fudgehound get low, I set my choice adv to superheated fudge, and when one drops, it automatically crafts a fluid of fudge-finding and uses it.
I would need to be able to prioritize the buffs, and list a turn count that would trigger a choice adv change.
I also want this to be reusable and extensible, not hardcoded to content, because I always wish I had this feature when new content comes out. I am ok with it being dependent on Mafia's selection of choice adventures. You guys are always very responsive to those changes, so I may miss a day or so, but that day I'm usually playing the new content manually.
Anyway, my question starts with, what kind of script should this be? A mood? A between-battle script? A ccs consult? Too. Many. Options.
Thanks!
So here's my idea: I want a light-weight script that I can switch choice adv/buffs into in order to prioritize ... some kind of goal. An example would be better.
Say I want to maximize my fudgecule drops.
There are 3 buffs that increase drops. I want to track the buffs and change my choice adventure selection depending on the turns of each buff I have remaining.
So when my turns of Fudgehound get low, I set my choice adv to superheated fudge, and when one drops, it automatically crafts a fluid of fudge-finding and uses it.
I would need to be able to prioritize the buffs, and list a turn count that would trigger a choice adv change.
I also want this to be reusable and extensible, not hardcoded to content, because I always wish I had this feature when new content comes out. I am ok with it being dependent on Mafia's selection of choice adventures. You guys are always very responsive to those changes, so I may miss a day or so, but that day I'm usually playing the new content manually.
Anyway, my question starts with, what kind of script should this be? A mood? A between-battle script? A ccs consult? Too. Many. Options.
Thanks!