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Thread: Condition cleared when not met - Screambat/sonar

  1. #1
    Senior Member Theraze's Avatar
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    Mar 2010
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    8,656

    Default Condition cleared when not met - Screambat/sonar

    An unintended consequence of the current sonar-in-a-biscuit/screambat code:
    [3530] Guano Junction
    Encounter: screambat
    Strategy: C:\Program Files (x86)\KoLMafia\ccs\FinalAttack.ccs [default]
    Round 0: Theraze wins initiative!
    Round 1: Theraze executes a macro!
    Round 1: Theraze attacks!
    Round 2: screambat takes 351 damage.
    Round 2: "Situation deemed insufficiently copacetic," says Gronald in its weird tinny voice. "Increasing local funk parameters." It begins to spin and emit bright flashes of multicolored light, dazzling your opponent.
    Round 2: Theraze wins the fight!
    You gain 4 Muscleboundness
    You gain 3 Wizardliness
    Condition removed: sonar-in-a-biscuit
    Unfortunately, the screambat won't let me beat the NS tower Bowling Cricket...

  2. #2
    Minion Bale's Avatar
    Join Date
    Jun 2008
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    13,224

    Default

    LOL! I hadn't thought of THAT!
    If people like my scripts, please send me stuffed Hodgmen.
    Universal Recovery, OCD Inventory Control, CounterChecker, newLife, ChIT.


  3. #3
    Developer
    Join Date
    Aug 2009
    Posts
    2,630

    Default

    Primary use case of this bug is obsolete, due to NS tower revamp. Bug probably still exists, but it's much lower impact as a result.

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