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Thread: BatBrain -- a central nervous system for consult scripts

  1. #1611
    Senior Member Fluxxdog's Avatar
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    Thanks for making, whittling down, and posting the log.
    Originally Posted by zarqon View Post
    If it helped any, glad to do it.
    --
    The worst crime you can commit against another human being is to make them think.

  2. #1612
    Senior Member ckb's Avatar
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    I got started with this by adding Summon Love Scarabs and Fist of the Mummy, but I have no idea what the formulas are for Ed's other attack skills. Can anyone help out?

    Code:
    skill	17007	Fist of the Mummy	min(buffedmys,50)	0	0	!! works against physically immune monsters
    Originally Posted by Bale View Post
    Fist of the Mummy benefits from spelldmgpercent, so I believe the formula should be:
    Code:
    skill	17007	Fist of the Mummy	spelldmgpercent*min(50,buffedmys)	0
    also, in other news, I don't remember how to update batfactors.

  3. #1613

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    I am getting a new error now

    Code:
    Expression syntax errors for 'modifier_eval()':
    Can't understand fweight+3,10)+floor(sqrt(max(fweight-7,0)))
    Expected ,, found
    Unexpected end of expr
    Expected ), found (zlib.ash, line 188)
    You're on your own, partner.
    I tracked it down to the Toss skill (line 1369), no idea why this would be broken now

  4. #1614
    Senior Member Theraze's Avatar
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    Any chance you had a network blip just before that? I've been getting a lot of those over the last day or two, and each of those breaks the BatBrain parsing, but is fixed by just running your combat script again. If that's the case, it's not a BatBrain error, just KoL being way too busy.

  5. #1615

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    Nope, I have had that error show up in both my characters at different times of the day, and trying to run the script again still gives the error

  6. #1616
    Minion Bale's Avatar
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    also, in other news, I don't remember how to update batfactors.
    Originally Posted by ckb View Post
    1. Make sure your copy of batfactors is fresh. (Slightly trickier than it used to be. I delete batfactors, add a # to a blank line in batbrain and then automate one fight.)
    2. Edit batfactors.
    3. Upload your edited copy of batfactors to: http://zachbardon.com/mafiatools/autoupdate.php
    If people like my scripts, please send me stuffed Hodgmen.
    Universal Recovery, OCD Inventory Control, CounterChecker, newLife, ChIT.


  7. #1617
    Senior Member zarqon's Avatar
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    1. Make sure your copy of batfactors is fresh. (Slightly trickier than it used to be. I delete batfactors, add a # to a blank line in batbrain and then automate one fight.)
    Originally Posted by Bale View Post
    That works, although a faster method would be to delete zversions.txt. A slightly less fast but more optimal method would be to delete only the batfactors line from zversions.txt.

    Afterwards, just run BatBrain. No need to spend an actual turn.

  8. #1618
    Senior Member Crowther's Avatar
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    1. Make sure your copy of batfactors is fresh. (Slightly trickier than it used to be. I delete batfactors, add a # to a blank line in batbrain and then automate one fight.)
    Originally Posted by Bale View Post
    I just download it from the link you gave in step #3.

  9. #1619
    Minion Bale's Avatar
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    I just download it from the link you gave in step #3.
    Originally Posted by Crowther View Post
    Good for you! I actually find that trickier. I'm gonna use the zversions solution (type B) in the future.
    If people like my scripts, please send me stuffed Hodgmen.
    Universal Recovery, OCD Inventory Control, CounterChecker, newLife, ChIT.


  10. #1620

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    Any idea how to fix the issue I am having now with Toss? or just a way to disable the line about Toss without breaking the script so I can at least continue adventuring?

    EDIT

    Ok I tried deleting the "happenings" file and now it finally works
    Last edited by DeathPhoenyx; 02-26-2015 at 10:39 PM.

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