Feature - Rejected Tactic improvement requested for Unlucky Entryway

Darzil

Developer
I used Unlucky Entryway quest function today, first time I've used it to get through the first gate. Teleportitis was one of the effects I needed. The script used a ! potion to get Teleportitis, even though I had a Ring of Teleportation. As I had no antidotes, this wasn't ideal!

Any chance the script could preferentially use the Ring of Teleportation, given that particular challenge?
 

xKiv

Active member
The courtyard and tower are not adventure.php, so having teleportitis there doesn't do anything (until you need to go backfarm tower items).
Even so, I agree that "wasting" a !potion (that could turn into something more useful in another run's aftercore) is not ideal.
 

Darzil

Developer
Exactly. Slyz (I think it was) also pointed out that it would always be a dangerous thing to do if you didn't have all the instruments already (or the stuff needed to make them), even if all you had was the ! potion.

In my case I had amazing luck, and got a guitar in 5 adventures - randomly arriving in the belowdecks with the grungy pirate despite having teleportitis!
 

heeheehee

Developer
Staff member
Sewer => banjo strings, ten-leaf clover, casino => big rock => stone banjo would probably have worked just fine in this case, if the hermit had clovers. (also for just one turn, now.) But yeah, makes sense.
 
Use ring of teleportation to pass the gate that is not a gate

When automating the entry way there is more than one way to get teleportitis. If for some reason the account hasn't identified the correct potion or they just don't have it in their inventory but they DO have the ring could mafia use the ring instead?

[ merged by StDoodle ]
 
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ElCarrot

New member
Wearing Ring of Teleportation doesn't count for going through the three gates

This has already been partially mentioned in this thread here http://kolmafia.us/showthread.php?5997-Tactic-improvement-requested-for-Unlucky-Entryway&highlight=teleportation, but one thing that I found was if I was required to have the teleportation effect to pass the gate - even if I was wearing the ring of teleportation, the "Lucky Entryway" and "Unlucky Entryway" would error out stating that I didn't have a Potion of Teleportitis.

I believe this is related to the change in how the intrinsic effects were handled.

So the bug is essentially that the two entryway commands do not recognize the effect given by the ring of teleportation as valid for passing the first gate if teleportation is required.

Note: It works fine if I click through it manually.
 

Theraze

Active member
Seems like this should be merged, since it's the same issue... mafia isn't aware that the ring of teleportation is valid for passing the gates, and should be checked for availability first before checking !potions.
 

slyz

Developer
r10905, untested.

In theory,
PHP:
RequestThread.postRequest( UseItemRequest.getInstance( item ) )
should equip the ring of teleportitis if it is the selected item.

Using the "entryway" CLI command will restore your initial outfit (withtout the ring of teleportitis), but you should be careful the first time.
 
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