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Thread: Pyromania - mana burning fine tuning

  1. #11

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    In what way does it not work?
    Originally Posted by jasonharper View Post
    It works now with r8873. The problem was that with the same settings for Musk, Cantata and Ur-kel it only cast Ur-kel. I guess it was a PEBCAK :-(

  2. #12
    Senior Member Banana Lord's Avatar
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    How would I go about setting this up to burn mana with libram summons?

  3. #13
    Developer jasonharper's Avatar
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    This script has nothing to do with libram summons. All the relevant settings are built-in: enable the desired libram(s) for breakfast summoning, enable summoning during mana burning, set your start-burning/burn-down-to thresholds as desired (for example, I have mine set to 90%/40%, which means that libram casts can be made for up to half my total MP pool).
    In game: Seventh (#363053), originally a Seal clubber. I am the Ap'ostle of Ak'gyxoth! (Or is that Ap'ostrophe?)

  4. #14
    Senior Member jwylot's Avatar
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    Help, I get
    "!" operator requires a boolean value (relay_pyromania.ash, line 77)
    with build r9194.

  5. #15
    Developer jasonharper's Avatar
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    You've still got the original version of htmlform.ash, I suspect.
    In game: Seventh (#363053), originally a Seal clubber. I am the Ap'ostle of Ak'gyxoth! (Or is that Ap'ostrophe?)

  6. #16
    Senior Member jwylot's Avatar
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    Thanks Jason, that fixed it

  7. #17

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    What if there is a skill, like say, salamander kata, that we dont want a max buff duration of 1m on (8m firefist would be nice), but everything else we want say no more than 5k of?
    Last edited by johngnash; 12-16-2011 at 01:30 PM.

  8. #18
    Minion Bale's Avatar
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    Well, I haven't tried this, but perhaps you should try setting the preference for Salamander Kata at 100000%. I think that might do the job nicely.
    If people like my scripts, please send me stuffed Hodgmen.
    Universal Recovery, OCD Inventory Control, CounterChecker, newLife, ChIT.


  9. #19

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    Is there a way I could get mafia to burn down to a specific amount of mana with pyromania, rather than a percentage? With libram summons and pyromania, I don't want to allow it to burn to 0%, because that might cause me to not have enough MP for the next combat on round 1. But when it burns down to 5%, that still leaves several hundred MP burnt. The edge case where this matters is that by the end of a day of mimic farming, what's happening is that that when I'm at 100% MP, and the next libram summon costs 96% of my MP. Using 96% of my MP would still leave me with over 100 MP, more than enough for the next combat. There's ash support for this, but it'd be nice for regular old automated adventuring too.
    Last edited by Deathless Assassin; 12-22-2012 at 10:24 AM.

  10. #20
    Minion Bale's Avatar
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    Well, you could burn down to 2 percent, right? For greater fine-tuning you can burn to 1.5% since an integer isn't necessary.

    set manaBurningThreshold = .015

    If you want to be specific about an exact MP number, you can have a postAdventureScript that does set_property("manaBurningThreshold", to_float(targetMP) /my_maxmp())
    Last edited by Bale; 12-23-2012 at 09:43 PM.
    If people like my scripts, please send me stuffed Hodgmen.
    Universal Recovery, OCD Inventory Control, CounterChecker, newLife, ChIT.


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