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Thread: Nemesis quest script

  1. #391
    Senior Member Theraze's Avatar
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    Was it possibly equipped when you kicked off the script, so failed to be detected by an item_amount check?

  2. #392

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    So... this just broke my 100% familiar run (not a black cat run, just a regular 100% familiar run). Any idea why it would do this? According to the change log it is supposed to respect 100% familiar runs as of an older update. And I have used this before without that issue... the only thing that seems different is that this time I ran it after breaking the crystal.

    Also, when encountering a holiday wandering monster as a sauceror it just spammed it with gu gone until HP got so low that my auto abort (from another thing) triggered. It really should auto abort whenever any wandering monster is encountered (by having a list of allowed monsters which are the monsters that can be expected to be found in the nemesis quest)

    Also, during the sauceror nemesis quest when fighting "Lumpy, the Sinister Sauceblob" (the encounter where it drops the pants) it was trying to spam it with gu gone for some reason
    Last edited by taltamir; 12-17-2017 at 09:11 AM.

  3. #393

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    By Crystal, do you mean Prism ( freeing King Ralph )?
    If so, once you break the prism, your ascension is recorded and ended. Anything done afterwards ( aftercore ) does not effect the ascension record. Does not effect 100% familiar runs, if you change your familiar after breaking that prism and freeing Ralph.

    Wandering Crimbo monsters can also be turned off via,
    Seaside town > Right side of the tracks > Tammy's camp > R&D Tent.

    Hope you find this helpful.

  4. #394

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    By Crystal, do you mean Prism ( freeing King Ralph )?
    If so, once you break the prism, your ascension is recorded and ended. Anything done afterwards ( aftercore ) does not effect the ascension record. Does not effect 100% familiar runs, if you change your familiar after breaking that prism and freeing Ralph.
    Originally Posted by Born Identities View Post
    I did mean freeing ralph. While it records the % at prysm break, it also records a second value called total run. I know total run is used for black cat runs. Is everything else other than a black cat using prysm % instead?

    I want to get total run at 100%, but that is just me being OCD on it. In the future I will just make sure to not use the script after releasing ralph

    Wandering Crimbo monsters can also be turned off via,
    Seaside town > Right side of the tracks > Tammy's camp > R&D Tent.
    Originally Posted by Born Identities View Post
    For this holiday. ideally it would know which specific monsters to expect and then abort if it encounters an unknown monster (eg, some future holiday monster).
    still tried to use gu gone on the nemesis himself (the pants dropping one) for some reason.

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