Bug - Waiting for Info 8572 - Checkpoint doesn't re-equip chefstaff

Fluxxdog

Active member
When the CLI command "checkpoint" is executed and you have a chefstaff equipped with a special sauce glove, if the glove is taken off and the "outfit checkpoint" command executed to put it back on, it does not re-equip the chefstaff.

This causes a secondary bug: Mafia reports the chefstaff is still equipped. I don't know if it should be separate or not as it may just be caused by the "checkpoint" bug.
 

Bale

Minion
The bug is that mafia does not recognize the loss of a chefstaff as a result of unequipping the glove.

In the relay browser, unequip the glove and copy-paste the frame's html here. That'd show the message which KoL needs to recognize. It might save someone from needing to create a Sauceror without Spirit of Rigatoni.
 

lidden

Member
In the relay browser, unequip the glove and copy-paste the frame's html here.

I am not the OP. Html from removing sauce glove with chefstaff equipped:
HTML:
<center><div id="effdiv"><table  width=95%  cellspacing=0 cellpadding=0><tr><td style="color: white;" align=center bgcolor=blue><b>Results:</b></td></tr><tr><td style="padding: 5px; border: 1px solid blue;"><center><table><tr><td><table><tr><td align=right>Item unequipped:</td><td><img style='vertical-align: middle' class=hand src='http://images.kingdomofloathing.com/itemimages/glove.gif' onclick='descitem(368427432)'> <b>special sauce glove</b></td></tr></table><p>You drop your chefstaff...</td></tr></table></center>
 
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