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it can be replicated with a combat macro, or smartstasis.ash. here's an example. I don't know if it works.
similarly, could you change the automatic behaviour when mafia logs on in the middle of a combat to be the same as a choice adventure? in a choice adventure, (I assume) it throws everything and opens the relay browser to the choice adventure when it finishes loading. then you can either refresh inventory and hope for the best or restart. would this be a problem for automated farming?
similarly, could you change the automatic behaviour when mafia logs on in the middle of a combat to be the same as a choice adventure? in a choice adventure, (I assume) it throws everything and opens the relay browser to the choice adventure when it finishes loading. then you can either refresh inventory and hope for the best or restart. would this be a problem for automated farming?