Bug - Won't Fix CCS->Macro generation doesn't automatically funksling combat items

divergentdave

New member
When I adventure with the CCS
Code:
[dimensional horror]
item ovoid leather thing
the macro only uses one item each combat round, even though I have Ambidextrous Funkslinging. Normal pre-macro Mafia behavior is to automatically funksling the items.

(P.S. the CCS "item ovoid leather thing, ovoid leather thing" does get transformed to a funkslinging macro)
 

jasonharper

Developer
This cannot be fixed until such time as the KoL macro system provides some way of telling if you have two of a specified item available.
 
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