Feature CCS Macro additions

Rinn

Developer
There are a couple conditions I would like mafia to be able to resolve when a ccs is macrofied, for example

Code:
if equipped_type shield
skill shieldbutt
endif

This is something mafia wouldn't add to the resulting macro, and rather would get parsed and resolved during the macrofication step. Other things that could be useful besides 'equipped_type' might be 'will_usually_dodge', 'will_usually_miss', and 'equipped_item'.

I realize this can only be done once when a macro is created, but having a few of these conditions should make ccs macros more robust.
 
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