Bug - Won't Fix Mafia doesn't properly track Arena flyer ML from Haiku monsters

divergentdave

New member
Title says it all, I am adventuring in the Haiku Dungeon (edge case, I know) and the session results entry for "Arena flyer ML" doesn't increase when I throw the jam band flyers.
 

jasonharper

Developer
If there isn't a distinct message, corresponding to the normal "You slap a flyer", this wouldn't be an easy fix.

I'm inclined to ignore the problem, on the grounds that the ML you'd get from fighting in the Haiku Dungeon is less than the normal variance in ML of monsters in more reasonable zones...
 

divergentdave

New member
The item use message did have the picture for the flyers next to it, so you could probably watch for that, but I agree, this is pretty small potatoes.
 

heeheehee

Developer
Staff member
Hmm. I'm not in the war right now, but haiku combat text shows (from using a procrastination potion)...
Code:
<table><tr><td valign=center><img src="http://images.kingdomofloathing.com/itemimages/potion1.gif" width=30 height=30 alt="procrastination potion" title="procrastination potion"></td><td valign=center><Table><tr><td valign=center align=left>You use an item<br>to some inscrutable end.<br>Hope that worked for you.</td></tr></table></td></tr></table>

Would it be safe to say that just checking the alt text would be enough to confirm the item used?

Messages (lines are separated by <br> tags):
Leaping to action,
you do some stuff with a thing.
It's a lot of fun.

You use an item
to some inscrutable end.
Hope that worked for you.
 

jasonharper

Developer
The message would presumably have the same picture even if it indicated a failure (accidentally used twice in a combat, used on the Battlefield, or whatever), so that's not a workable solution.
 

divergentdave

New member
Here is the requested HTML. The same two messages are used for both the first use in a combat, and subsequent failed uses.
 

Attachments

  • fight_jamband.txt
    628 bytes · Views: 56

heeheehee

Developer
Staff member
Yeah, it looks like nothing can really be done, short of generating a new preference that gets reset after every combat (flyersUsed?). Damage received would be a viable measurement if only you weren't able to outmoxie the enemy ridiculously at this point (and hence probably take 1 damage).
 
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