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Thread: Display survivability data on monsters

  1. #1
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    Default Display survivability data on monsters

    Couldn't find this obvious suggestion elsewhere, I hope I didn't just overlook it.

    When a monster is encountered one can see its attack and defense. It would be very nice if this was accompanied with chance to hit, chance to evade, e.g. Attack: 45 (80% evade) Defense 44 (50% hit).

    Edit: This data already appears on the Location Details panel. But it requires quite a lot of scrolling to find the specific monster. I am asking for it to be put on the RB.
    Last edited by Muhandes; 04-26-2010 at 08:30 AM.

  2. #2

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    In the Location Details (drop down menu on the lower-left of the adventuring pane) you can find this information. I suppose it might be nice in the RB, but I personally think it might be clutter there... hard call.

  3. #3
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    I think this is what is referenced when looking at the Location Details panel for a given zone. It seems to show a Hit % and an Evade % for each monster in the zone.

    Edit: Ninja'd. I might say that I never look at the Location Details panel and would prefer to have all such relevant details in the relay browser so that I might be more consiously aware when I'm about to commit suicide against a monster while in run lol

  4. #4
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    Yes I know. You can see I suggested a format very similar to what can be found on the Location Details panel. My suggestion was indeed that rather than scrolling to find a foe, I'd like to see it the information on the RB.

  5. #5

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    I would usually consider it clutter because in SC I'm running enough +ML that my chance to hit is 0% and my chance of being hit is 100%. Except I hit every time with shieldbutt, unless I'm using vcrisis, and I don't get hit thanks to noodles + smust. And then I switch to aftercore where I have a 100% chance of hitting everything I fight and a 0% chance of being hit.

  6. #6
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    I don't see much logic in displaying this during a fight, where the information comes too late to be really useful.

    Maybe it could appear when you hover the mouse over a link that leads to a given location? * la 'Equip' information? Even this would be much work for little benefit since that information is already available in the Mafia window.

  7. #7
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    I don't see much logic in displaying this during a fight, where the information comes too late to be really useful.
    Originally Posted by slyz View Post
    You know, you have a point. I hadn't considered that aspect. I still keep wishing one could change gear mid-fight, but that wouldn't make much sense, would it? lol

  8. #8
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    Fun* fact: relay browser shows only base drop chances (without +items and pp factored in), location details show (only?) final drop chances (with ... factored in).
    Also, RB doesn't show meat drops.
    (all IIRC)

  9. #9
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    I don't see much logic in displaying this during a fight, where the information comes too late to be really useful.
    Originally Posted by slyz View Post
    We must be playing this game very differently.
    I fight in many areas which are marginally survivable. On each encounter I need to decide, do I attack? plink? Use combat spells? I base all that on what the chances are against the CURRENT foe.
    Also, a foe uses poison, tetanus, whatever against me. Do I attack? spell? All is based on foe defense vs. my CURRENT mox/mus.

    In all these cases the information is very useful for me, or I wouldn't have suggested it. I do understand that not all play the game the same way.

  10. #10
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    I sort of do it the other way around and decide my combat tactic before the fight: if I want to plink (for stasising) for example, I max my moxie and/or lower my +ML until I can survive, then go in. Generally, I'm just noodlebutting because of the high ML though.

    I think I'm now used to the wiki's Safe Adventuring page though, so that's what I rely on to decide what to buff/equip before adventuring in a zone.

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