Pre-Hobo Boss Item Buffs (Alpha)

that_bloke

New member
Yayy! Me again with a necro... I used this script fairly often in the past with my other characters and today I used it in one that was lazily doing some aftercore stuff (upper 50’s DB)... needless to say, I ran into some issues. This script calls for the other script ‘putitemgear.ash’ which is fine, but it stalls every time telling me the following:

Maximizing (1st time may take a while)...
1092 combinations checked, best score 322.62018
You need 1 more Hodgman's imaginary hamster to continue.

Now, I know I don’t have a hamster.. but why is it stopping at it. Shouldn’t it be using some other type of gear I have instead? Like the metal detector that I do have?
 

slyz

Developer
What does Mafia say when you enter this in the gCLI:
Code:
ash available_amount($item[Hodgman's imaginary hamster])
?

EDIT: haha, such an old script, and such an obvious typo, I wonder why no-one ever noticed this. Replace line 17
PHP:
HodgOutfit[$slot[off-hand]] = $item[Hodgman's imaginary hamster];
with
PHP:
HodgOutfit[$slot[off-hand]] = $item[Hodgman's metal detector];
 

that_bloke

New member
Oh you so fine, Slyz!

It’s funny because on my other characters it never asked or crashed in this part... only on my highest level DB... oh well! thank you again!
 

Bazaaretw

Member
I'd love it if this could get further support, it seems to get stuck on the mole, not recognizing the name of this skills "Dig Up" "Dig Down" I presume. But it could be that KOL bug you mentioned in your WHAM script too.
 

Bazaaretw

Member
Code:
Your answers were saved successfully.
Searching for "llama lama gong"...
Search complete.
Purchasing llama lama gong (1 @ 2,975)...
You acquire an item: llama lama gong
Purchases complete.
Gong path: mole
Using 1 llama lama gong...
Encounter: The Gong Has Been Bung
You acquire an effect: Shape of...Mole! (duration: 12 Adventures)
Finished using 1 llama lama gong.

[5256] Mt. Molehill
Encounter: digital underground dweller
Round 0: Bazaaretw wins initiative!
Round 1: Bazaaretw casts TUNNEL UPWARDS!
Round 2: digital underground dweller takes 52 damage.
Round 2: Bazaaretw executes a macro!
Round 2: Bazaaretw attacks!
Round 3: digital underground dweller takes 450 damage.
Round 3: Bazaaretw wins the fight!
After Battle: You turn Jack-in-the-Box's crank for a while.
You gain 151 Meat
You gain 16 Muscleboundness
You gain 12 Magicalness
You gain 37 Chutzpah

[5257] Mt. Molehill
Encounter: velvet underground dweller
Round 0: Bazaaretw wins initiative!
Round 1: Bazaaretw casts TUNNEL UPWARDS!
Round 2: velvet underground dweller takes 56 damage.
Round 2: Bazaaretw executes a macro!
Round 2: Bazaaretw attacks!
Round 3: velvet underground dweller takes 466 damage.
Round 3: Bazaaretw wins the fight!
After Battle: The tension builds as you turn Jack-in-the-Box's crank some more.
You gain 148 Meat
You gain 17 Beefiness
You gain 13 Enchantedness
You gain 36 Sarcasm

[5258] Mt. Molehill
Encounter: digital underground dweller
Round 0: Bazaaretw wins initiative!
Round 1: Bazaaretw casts TUNNEL UPWARDS!
Round 2: digital underground dweller takes 56 damage.
Round 2: Bazaaretw executes a macro!
Round 2: Bazaaretw attacks!
Round 3: digital underground dweller takes 444 damage.
Round 3: Bazaaretw wins the fight!
You gain 161 Meat
You gain 19 Beefiness
You gain 18 Mysteriousness
You gain 41 Cheek

[5259] Mt. Molehill
Encounter: A Fairly Large Fairy
You gain 1,462 hit points
You don't have a skill uniquely matching "1 Tunnel Upwards"

It's stuck on the non-combat, still trying to cast tunnel even tho it's not in combat.
 
Last edited:

Kli1195

New member
It's stuck on the non-combat, still trying to cast tunnel even tho it's not in combat.

Fixed

-------

BACK FROM BEING INACTIVE

Ok, so I've fixed some problems with the script since KoL and KoLmafia have gone through some updates while I was inactive.
If anyone has any suggestions or bugs, please tell me and I will try to fix them. I am currently working on overhauling the script by using an array to get the potion buffs and updating the script with new +item buffs that were released in the past year.

EDIT: Ok, updated script today. New scripts should 100% work with current KoL and KoLmafia. Tell me what you think, bugs, comments, etc.
 
Last edited:

Bazaaretw

Member
Fixed

-------

BACK FROM BEING INACTIVE

Ok, so I've fixed some problems with the script since KoL and KoLmafia have gone through some updates while I was inactive.
If anyone has any suggestions or bugs, please tell me and I will try to fix them. I am currently working on overhauling the script by using an array to get the potion buffs and updating the script with new +item buffs that were released in the past year.

EDIT: Ok, updated script today. New scripts should 100% work with current KoL and KoLmafia. Tell me what you think, bugs, comments, etc.
:D
 

monkeyman200

New member
Can anyone help me solve an issue I'm having. Whenever I call the hobo buffs script, it keeps on giving me the error: Missing return value (putItemGear.ash, line 100). Since that's dealing with CheckHodg, I'm wondering what it's supposed to do. :confused:
 
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