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Thread: Dwarven Factory - Factory puzzle solver

  1. #61
    Junior Member
    Join Date
    Apr 2012
    Posts
    2

    Default

    I get an error when I use this script.

    "Delivery Service quest completed.
    Commencing Dwarven Factory Complex puzzle...


    Getting the laminated cards and the punchcard...

    Hopper check...

    Selecting outfit item and identifying it's word rune...
    Dwarvish War Helmet selected.

    Visit to McLarge: Dwarven Factory Warehouse in progress...

    [7357] Dwarven Factory Warehouse
    You acquire an item: dwarf bread

    Conditions not satisfied after 1 adventure."

    my options are set as

    boolean delivery_quest = true;
    boolean puzzle = true;
    boolean buyore = true;

    I've already tried changing these options a bunch of times and rerunning the script. Everytime I do it costs an adventure though, and I've wasted about 30 >_>. Can anyone help?

  2. #62
    Developer
    Join Date
    Nov 2008
    Location
    Paris, France
    Posts
    4,382

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    Try typing "conditions clear" in the gCLI, and try again.
    Try the Nemesis Quest Script or the FamiliarFeeder interface.
    *shakes KoLMafia tech support magic 8-ball* Update mafia to the latest daily .JAR!
    NEW Dad ASCENSION STARTED 20120730
    ------------------------------
    Welcome to Parenthood, Noob

  3. #63

    Default

    I'm having the same problem as floww, except that it doesn't stop after one adventure, it wastes them all

  4. #64
    Developer
    Join Date
    Nov 2008
    Location
    Paris, France
    Posts
    4,382

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    The script stops, but it wastes all your adventures? Could you paste some gCLI output?
    Try the Nemesis Quest Script or the FamiliarFeeder interface.
    *shakes KoLMafia tech support magic 8-ball* Update mafia to the latest daily .JAR!
    NEW Dad ASCENSION STARTED 20120730
    ------------------------------
    Welcome to Parenthood, Noob

  5. #65

    Default

    Quote Originally Posted by slyz View Post
    The script stops, but it wastes all your adventures? Could you paste some gCLI output?
    Ah, sorry, by the time I saw your post I had just manually assembled all the materials needed and without any need to acquire materials the script worked.

  6. #66
    Senior Member
    Join Date
    Oct 2011
    Posts
    124

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    I can't get mine to work now for some reason this asc. Here is my GCLI:

    > call scripts/miner.ash

    Sufficient ore on hand. No mining required.

    > conditions clear

    Conditions list cleared.


    > call scripts/miner.ash

    Sufficient ore on hand. No mining required.

  7. #67
    Minion Bale's Avatar
    Join Date
    Jun 2008
    Posts
    7,629

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    What version of KoLmafia are you using?

    What happens when you type in the cli:
    get trapperOre
    If people like my scripts, please send me stuffed Hodgmen.
    Universal Recovery, OCD Inventory Control, CounterChecker, newLife, Adventure Advisor.


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