i just wasn't sure if ascend.ash set choice adventures on its own. i know a couple other scripts change them. which would counteract the hard work of your script as soon as one of the others ran.
I hope that ascend.ash sets choice adventures or else it won't work very well. I'd suspect it would change the same ones in which case there'd be a bit of redundancy, but that's not really a problem.
This looks super cool! Ascend.ash does set some choiceadvs. I just checked and it's nothing that would conflict with this (although a few might be redundant).
There is one big problem though: Pullcrap auto-registers itself as your preascension script, which will break this. I suggest including and running this script from pullcrap, which should solve the problem.
If you'd like, you could add this to ascend.zip and include newLife in pullcrap. If you like this script, then I think that would be a perfect solution for anyone who uses ascend. It would also allow you to remove any redundancies.
I'll definitely do that when I get back to ascending- but that's a ways away. I need to get a hamster first.
Love the idea. Typically, I'd just started writing my own version of this the other day, and now I stumble across your (rather more complete/comprehensive) version
Couple of questions/opinions though:
1 - It looks like you're choosing to gain food from Fratacombs and Blockin' Out the Scenery, rather than starting the war? I can't see that ever being the desired choice.
2 - (HC perspective) I would never want hp/mp autorecovery set at the start of a run, personally. Granted, you only set hp recovery, but every resource is so precious early on that I think manual control is essential. Obviously I can turn it off myself - I'm just surprised this is the default.
Otherwise, nice job! Certainly saved me some time