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Thread: Slime Tube Adventuring Script

  1. #721
    Senior Member Theraze's Avatar
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    Unfortunately the current version of the script has two } rather than one. Just delete the one on the end of line 113 and the script should run again.

  2. #722
    Minion Bale's Avatar
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    Well, now I've deleted it for everyone's sake.

    Please just update the script...

  3. #723

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    Perhaps I am simply using the script wrong, but I can't get it to run properly. It refuses to equip my minimum ML outfit, saying 'Your low ML outfit doesn't bring your ML low enough to survive the first turn of Coated in Slime!' But that outfit gives -175 ML. I made sure the outfit name in the script and in the game match up.

    It also keeps telling me to set my combat action to something sane. I just have it set to attack the big guys. I'm level 61; I can hit a ~2000ML slime. It feels like I just don't understand what the script is trying to do.
    Last edited by DeadlyAngel2011; 01-18-2016 at 08:51 PM.

  4. #724
    Minion Bale's Avatar
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    Can you equip everything in your outfit with your current stats? Equip the outfit from the relay browser and confirm that there wasn't a message about some of the outfit not being able to be equipped.

  5. #725

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    I can indeed equip everything.

    That said, it now works perfectly. I'm not sure why. Maybe because I closed everything and restarted it? Maybe not.

    Either way, thank you for maintaining this script. I appreciate it. I'm looking to do some Slimeling runs with my clan, and doing everything manually would be tedious.

  6. #726

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    This script is erroring out in r17388, possibly due to the recent monster changes.

    Bad monster value: "slime1" (relay_slime.ash, line 127)

    Looking at that part of the script, it seems to be calculating the HP of a single slime for use in later calculations, but Kolwiki says that different slime monsters appear in the tube depending on your ML, so I'm not sure what to replace it with.

    Should this be an if/else based on your current ML?
    Last edited by Sytras; 11-14-2016 at 04:32 PM.

  7. #727
    Senior Member
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    It's the change made in r17381. The names of the monsters changed from slime1 - slime5 to: Slime, Slime Hand, Slime Mouth, Slime Construct, and Slime Colossus. I'm not able to test right now but my guess is that editing the script and replacing instances of "slime1" with "Slime", etc.. would get you back in action.

  8. #728
    Minion Bale's Avatar
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    Alhifar has granted me commit access for this script so I made that change for him. All you need to update the script is to use the CLI command:

    svn update

  9. #729

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    Thanks Bale, I can confirm that it's working now.

  10. #730
    Junior Member
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    Feb 2012
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    Hi, I used to use this script back in the day and it was great but now it does not seem to show up in my scripts and when i try to run it in cli it says unable to invoke. was wondering if the script is just out of date, if so, oh well and thanks for all the easy slime runs I got out of it.

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